Ejemplo n.º 1
0
    public GameObject Tooltip;                        //物品提示框

    void Start()
    {
        //添count个物品
        for (int i = 0; i < count; i++)
        {
            inventory.Add(new item());
        }
        //获取物品信息
        datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>();

        AddItem(0);
        AddItem(0);
        AddItem(0);
        AddItem(1);
        AddItem(1);
        AddItem(2);
        AddItem(3);
        AddItem(4);
        AddItem(5);
        AddItem(6);
        AddItem(6);
        AddItem(7);
        AddItem(8);
        AddItem(9);
        AddItem(10);
        AddItem(11);
        AddItem(12);
        AddItem(12);

        //初始化背包
        InitInventory();
        draggingItem = false;
        dragedItem   = new item();
    }
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < (slotsX * slotsY); i++)
     {
         slots.Add(new Item());
         inventory.Add(new Item());
     }
     database = GameObject.FindGameObjectWithTag("Item Database").GetComponent <ItemDatebase>();
     AddItem(0);
     AddItem(1);
     //RemoveItem (0);
 }
Ejemplo n.º 3
0
    private int prevIndex;                            //被拖拽物品的ID号

    void Start()
    {
        //添加X行Y列个物品
        for (int i = 0; i < (slotsX * slotsY); i++)
        {
            slots.Add(new item());
            inventory.Add(new item());
        }
        //获取物品信息
        datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>();
        AddItem(0);
        AddItem(0);
        AddItem(1);
    }
Ejemplo n.º 4
0
    private int num = 1;                          //购买数量

    void Start()
    {
        //初始化数量输入框
        InitNumInput();

        //隐藏数量输入框
        HideNumInput();

        //获取物品信息
        datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>();

        //初始化商店
        initStore();
    }