void Update() { if (col.calculated) { col.calculated = false; i = col.getItemType(); gameObject.GetComponent <ItemCollector>().setItemType(i); } }
private void setDrop(ItemCollector.ItemType oldI, ItemCollector.ItemType newI) { Debug.Log("got from SyncVar:" + newI); gameObject.GetComponent <ItemCollector>().setItemType(newI); }