private void Start() { for (int i = 0; i < listItemTexture.Count; i++) { //Instantiate(prefabItem, gridTrans.position, gridTrans.rotation); GameObject _go = NGUITools.AddChild(grid.gameObject, prefabItem); Item88 _scp = _go.GetComponent <Item88>(); _scp.SetInit(listItemTexture[i]); listItem.Add(_scp); } grid.Reposition(); scrollview.ResetPosition(); }
public void Invoke_SelectItem(Item88 _scp) { Ui_SelectItem88.ins.SetItem(_scp); }
public void SetItem(Item88 _scp) { sprite.mainTexture = _scp.sprite.mainTexture; }