Example #1
0
 private void InventoryBarControls()
 {
     if (InputManager.Keyboard.KeyPushed(Keys.D1))
     {
         InventoryBar.SetSelectedItemCase(0);
         PlayerInstance.EquipItem(InventoryBar.GetSelectedItem());
     }
     else if (InputManager.Keyboard.KeyPushed(Keys.D2))
     {
         InventoryBar.SetSelectedItemCase(1);
         PlayerInstance.EquipItem(InventoryBar.GetSelectedItem());
     }
     else if (InputManager.Keyboard.KeyPushed(Keys.D3))
     {
         InventoryBar.SetSelectedItemCase(2);
         PlayerInstance.EquipItem(InventoryBar.GetSelectedItem());
     }
     else if (InputManager.Keyboard.KeyPushed(Keys.D4))
     {
         InventoryBar.SetSelectedItemCase(3);
         PlayerInstance.EquipItem(InventoryBar.GetSelectedItem());
     }
 }
Example #2
0
 private void InventoryBarOnBoxClicked(FlatRedBall.Gui.IWindow sender)
 {
     InventoryBar.SetSelectedItemCase((InventoryBoxRuntime)sender);
 }