Example #1
0
 void Start()
 {
     gui = (Gui)GameObject.FindObjectOfType(typeof(Gui));
     playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove));
     inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory));
     itemStyle.normal.background = inventory.BuscarTextura("normal","emptyItem2");
     actionStyle.normal.background = inventory.BuscarTextura("normal","btnBase");
     shootStyle.normal.background = inventory.BuscarTextura("normal","btnShoot");
     derStyle.normal.background = inventory.BuscarTextura("normal","btnRight");
     izqStyle.normal.background = inventory.BuscarTextura("normal","btnLeft");
 }
Example #2
0
 void Start()
 {
     gui = (Gui)GameObject.FindObjectOfType(typeof(Gui));
     inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory));
     playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove));
     myStyle.normal.background = inventory.BuscarTextura("normal","btnPausa");
 }