public PRIZECommandHandler(TCPWrapper MyTCPWrapper, BasicCommunication.MessageParser MyMessageParser,HelpCommandHandler MyHelpCommandHandler, MySqlManager MyMySqlManager, Inventory MyInventory, TradeHandler MyTradeHandler, Stats MyStats, Logger MyLogger, ActorHandler MyActorHandler) { this.TheTCPWrapper = MyTCPWrapper; this.TheMessageParser = MyMessageParser; this.TheHelpCommandHandler = MyHelpCommandHandler; this.TheMySqlManager = MyMySqlManager; this.TheInventory = MyInventory; this.TheTradeHandler = MyTradeHandler; this.TheStats = MyStats; this.TheActorHandler = MyActorHandler; this.TheLogger = MyLogger; this.TheTCPWrapper.GotCommand += new TCPWrapper.GotCommandEventHandler(OnGotCommand); //this.CommandIsDisabled = MyMySqlManager.CheckIfCommandIsDisabled("#inv",Settings.botid); //if (CommandIsDisabled == false) { if (Settings.IsTradeBot == true && TheMySqlManager.IGamble()) { TheHelpCommandHandler.AddCommand("#prize - show my prize list"); TheHelpCommandHandler.AddCommand("#prizes - null"); } TheMessageParser.Got_PM += new BasicCommunication.MessageParser.Got_PM_EventHandler(OnGotPM); this.TheInventory.GotNewInventoryList += new Inventory.GotNewInventoryListEventHandler(OnGotNewInventoryList); this.TheMessageParser.Got_AbortTrade += new BasicCommunication.MessageParser.Got_AbortTrade_EventHandler(OnGotAbortTrade); } }
public void Init(Inventory.Slot slot) { this.slot = slot; GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Texture/Item/"+slot.item.info.id); Transform count = transform.FindChild ("Count"); count.GetComponent<Text> ().text = slot.count.ToString (); }
void Awake() { inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>(); controller = gameObject.GetComponent("CharacterController") as CharacterController; animator = GetComponent<Animator>(); canAttack = true; }
public override void invoke(Inventory invoker) { audioSource.Play(); foreach (AbstractPowerSource source in AbstractPowerSource.powerSources) { if (Vector3.Distance(invoker.transform.position, source.transform.position) < range) source.disable(disableTime); } }
private void OnQueryInventorySucceeded(string json) { if (queryInventorySucceededEvent != null) { Inventory inventory = new Inventory(json); queryInventorySucceededEvent(inventory); } }
public void Reset(ISettings settings, ILogicSettings logicSettings) { Client = new Client(Settings); LogicClient = new LogicClient(LogicSettings); Inventory = new Inventory(Client, LogicClient); Navigation = new Navigation(Client); }
void Start() { GameObject goItemManager = GameObject.FindGameObjectsWithTag("GameManager").FirstOrDefault( (go) => go.name == "Item Manager" ); if( null == goItemManager ) Debug.LogError( "Failed to find Item Manager game object"); else m_Inventory = new Inventory( goItemManager.GetComponent<InventoryManager>() ); m_Path = GetComponent<AIPath>(); m_Seeker = GetComponent<Seeker>(); // Find the start locator and set our position/orientation if( !string.IsNullOrEmpty( m_StartLocatorName ) ) { GameObject[] locators = GameObject.FindGameObjectsWithTag( "Locator" ); if( locators.Length > 0 ) { GameObject startLocator = locators.FirstOrDefault( (i) => { return i.name == m_StartLocatorName; } ); if( null != startLocator ) { transform.position = startLocator.transform.position; transform.rotation = startLocator.transform.rotation; } } } }
private bool pressingButtonToSplit; //bool for pressing a item to split it #endregion Fields #region Methods //splitting the item now public void OnPointerDown(PointerEventData data) { inv = transform.parent.parent.parent.GetComponent<Inventory>(); if (transform.parent.parent.parent.GetComponent<Hotbar>() == null && data.button == PointerEventData.InputButton.Left && pressingButtonToSplit && inv.stackable && (inv.ItemsInInventory.Count < (inv.height * inv.width))) //if you press leftclick and and keycode { ItemOnObject itemOnObject = GetComponent<ItemOnObject>(); //we take the ItemOnObject script of the item in the slot if (itemOnObject.item.itemValue > 1) //we split the item only when we have more than 1 in the stack { int splitPart = itemOnObject.item.itemValue; //we take the value and store it in there itemOnObject.item.itemValue = (int)itemOnObject.item.itemValue / 2; //calculate the new value for the splitted item splitPart = splitPart - itemOnObject.item.itemValue; //take the different inv.addItemToInventory(itemOnObject.item.itemID, splitPart); //and add a new item to the inventory inv.stackableSettings(); if (GetComponent<ConsumeItem>().duplication != null) { GameObject dup = GetComponent<ConsumeItem>().duplication; dup.GetComponent<ItemOnObject>().item.itemValue = itemOnObject.item.itemValue; dup.GetComponent<SplitItem>().inv.stackableSettings(); } inv.updateItemList(); } } }
public override void OnTradeAddItem(Schema.Item schemaItem, Inventory.Item inventoryItem) { // USELESS DEBUG MESSAGES ------------------------------------------------------------------------------- SendTradeMessage("Object AppID: {0}", inventoryItem.AppId); SendTradeMessage("Object ContextId: {0}", inventoryItem.ContextId); switch (inventoryItem.AppId) { case 440: SendTradeMessage("TF2 Item Added."); SendTradeMessage("Name: {0}", schemaItem.Name); SendTradeMessage("Quality: {0}", inventoryItem.Quality); SendTradeMessage("Level: {0}", inventoryItem.Level); SendTradeMessage("Craftable: {0}", (inventoryItem.IsNotCraftable ? "No" : "Yes")); break; case 753: GenericInventory.ItemDescription tmpDescription = OtherSteamInventory.getDescription(inventoryItem.Id); SendTradeMessage("Steam Inventory Item Added."); SendTradeMessage("Type: {0}", tmpDescription.type); SendTradeMessage("Marketable: {0}", (tmpDescription.marketable ? "Yes" : "No")); break; default: SendTradeMessage("Unknown item"); break; } // ------------------------------------------------------------------------------------------------------ }
// Use this for initialization void Start() { controller = gameObject.transform.root.GetComponent<CharacterController>(); motor = gameObject.transform.root.GetComponent<CharacterMotor>(); inventory = gameObject.transform.root.GetComponent<Inventory>(); vitals = gameObject.transform.root.GetComponent<PlayerVitals>(); }
/// <summary> /// Reset and initialize the entire view based on the given Inventory.</summary> public void InitFromInventory(Inventory inventory) { foreach (KeyValuePair<InventoryItem, InventoryViewItem> entry in _items) { Destroy(entry.Value.gameObject); } _items.Clear(); _numberOfSlots = inventory._items.Count; ResetSlots(); int currentActionSlot = 0; for (int i=0; i < inventory._items.Count; i++) { var invItem = AddItem(inventory._items[i], inventory._quantities[i]); // Update the weapon Slot if (inventory._items[i] == Player._player.Stats._equippedWeapon) { _weaponSlot.Swap(invItem); } if (Player._player.Stats._equippedItems.Contains(inventory._items[i])) { PlayerMenu._playerMenu._actionSlots[currentActionSlot]._allowsDrag = true; PlayerMenu._playerMenu._actionSlots[currentActionSlot].Swap(invItem); PlayerMenu._playerMenu._actionSlots[currentActionSlot]._allowsDrag = false; currentActionSlot += 1; } } }
/** * The Start method is called automatically by Monobehaviours, * essentially becoming the constructor of the class. * <p> * See <a href="http://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html">docs.unity3d.com</a> for more information. */ private void Start() { inventory = this.transform.parent.parent.GetComponentInParent<Inventory>(); amountText = this.transform.FindChild("Item Amount").GetComponent<Text>(); tooltip = this.transform.FindChild("Item Tooltip").gameObject; tooltip.SetActive(false); BuildTooltipText(); }
public LocalObject(LocalShape localShape, string _uniqueName = "", Inventory _inventory = null) { uniqueName = _uniqueName; shape = new ShapeComponent(localShape, this); if (localShape.type == LocalType.Get("Destructible") || localShape.type == LocalType.Get("Container")) { hp = new HPComponent(this); } else if (localShape.type == LocalType.Get("Creature")) { hp = new HPComponent(this); movement = new Movement(this); defence = new Defence(this); attack = new Attack(this); abilities = new Abilities(this); fatigue = new Fatigue(this); eating = new Eating(this); } if (_inventory != null) { inventory = new Inventory(6, 1, "", false, null, this); _inventory.CopyTo(inventory); } }
protected void btnSave_Click(object sender, EventArgs e) { med = new Inventory(); if (txtMedicineId.Text == "" || txtMedicineId.Text == null) { Response.Write("<script> window.alert('Please Select a Medicine to Edit before Saving.')</script>"); } else { if (txtMedicineName.Text == "" || txtMedicineName.Text == null) { Response.Write("<script> window.alert('Medicine Field Should not be Empty.')</script>"); } else { if (txtQuantity.Text == "" || txtQuantity.Text == null) { Response.Write("<script> window.alert('Quantity Field Should not be Empty.')</script>"); } else { bool checker = med.UpdateMedicine(Convert.ToInt32(txtMedicineId.Text.Trim()), txtMedicineName.Text.Trim(), ddlCategory.Text.Trim(), Convert.ToInt32(txtQuantity.Text.Trim())); if (checker == true) Response.Write("<script> window.alert('Updated Medicine Successful.')</script>"); else Response.Write("<script> window.alert('Updating is Unsuccessful.')</script>"); gridViewMedicine.DataBind(); } } } }
// Use this for initialization void Start() { itemImage = gameObject.GetComponent<Image> (); defaultPosition = transform.localPosition; myInv = transform.GetComponentInParent<Inventory> (); //defaultPosition.z = 0 }
// Use this for initialization void Start () { weaponhandler = GameObject.FindGameObjectWithTag ("WeaponHandler").GetComponent<WeaponHandler> (); itemAmount = gameObject.transform.GetChild (1).GetComponent<Text> (); inventory = GameObject.FindGameObjectWithTag ("Inventory").GetComponent<Inventory>(); itemImage = gameObject.transform.GetChild (0).GetComponent<Image> (); showinv = GameObject.FindGameObjectWithTag ("Player").GetComponent<ShowInventory> (); }
void Start() { anim = GetComponent<Animator>(); gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); player = GameObject.FindGameObjectsWithTag("Player")[0]; }
// Use this for initialization void Start() { king = GameObject.FindGameObjectWithTag("King").GetComponent<QuestGiver>(); inv = GameObject.Find("Inventory").GetComponent<Inventory>(); qg = GetComponent<QuestGiver>(); musicSwitch = GameObject.FindObjectOfType<MusicSwitch>(); }
public INVCommandHandler(TCPWrapper MyTCPWrapper, BasicCommunication.MessageParser MyMessageParser,HelpCommandHandler MyHelpCommandHandler, MySqlManager MyMySqlManager, Inventory MyInventory, TradeHandler MyTradeHandler, Stats MyStats) { this.TheTCPWrapper = MyTCPWrapper; this.TheMessageParser = MyMessageParser; this.TheHelpCommandHandler = MyHelpCommandHandler; this.TheMySqlManager = MyMySqlManager; this.TheInventory = MyInventory; this.TheTradeHandler = MyTradeHandler; this.TheStats = MyStats; //this.CommandIsDisabled = MyMySqlManager.CheckIfCommandIsDisabled("#inv",Settings.botid); //if (CommandIsDisabled == false) { if (Settings.IsTradeBot == true) { TheHelpCommandHandler.AddCommand("#inventory / #inv / #i - show what I am selling"); TheHelpCommandHandler.AddCommand("#invmembers / #im - member rates"); TheHelpCommandHandler.AddCommand("#inv - null"); TheHelpCommandHandler.AddCommand("#i - null"); TheHelpCommandHandler.AddCommand("#inb - null"); TheHelpCommandHandler.AddCommand("#sell - null"); TheHelpCommandHandler.AddCommand("#selling - null"); TheHelpCommandHandler.AddCommand("#im - null"); TheHelpCommandHandler.AddCommand("#invmember - null"); TheHelpCommandHandler.AddCommand("#invmemver - null"); TheHelpCommandHandler.AddCommand("#invmemvers - null"); } TheMessageParser.Got_PM += new BasicCommunication.MessageParser.Got_PM_EventHandler(OnGotPM); } }
// Use this for initialization void Start() { inventory = GameObject.FindGameObjectWithTag("Inventory"); info = GameObject.FindGameObjectWithTag("InfoPanel").GetComponent<InfoPanel>(); inv = inventory.GetComponent<Inventory>(); inventory.SetActive(false); }
float z = -1f; // Z height to draw line #endregion Fields #region Methods void Awake() { standardForce = transform.right * forceMult; force = transform.right * forceMult; player = GetComponent<playerMove>(); inv = GetComponent<Inventory>(); }
public void OnPointerDown(PointerEventData data) { inv = transform.parent.parent.parent.GetComponent<Inventory>(); if (transform.parent.parent.parent.GetComponent<Hotbar>() == null && data.button == PointerEventData.InputButton.Left && pressingButtonToSplit && inv.stackable && (inv.ItemsInInventory.Count < (inv.height * inv.width))) { ItemOnObject itemOnObject = GetComponent<ItemOnObject>(); if (itemOnObject.item.itemValue > 1) { int splitPart = itemOnObject.item.itemValue; itemOnObject.item.itemValue = (int)itemOnObject.item.itemValue / 2; splitPart = splitPart - itemOnObject.item.itemValue; inv.addItemToInventory(itemOnObject.item.itemID, splitPart); inv.stackableSettings(); if (GetComponent<ConsumeItem>().duplication != null) { GameObject dup = GetComponent<ConsumeItem>().duplication; dup.GetComponent<ItemOnObject>().item.itemValue = itemOnObject.item.itemValue; dup.GetComponent<SplitItem>().inv.stackableSettings(); } inv.updateItemList(); } } }
void Awake(){ gameObject.name = gameObject.name.Replace("(Clone)", ""); Player = GameObject.FindWithTag("Player").transform; hcs = Player.GetComponent<HeroControllerScript>(); inv = Player.GetComponent<Inventory>(); ItemObject = Resources.Load(gameObject.name) as GameObject; }
public override string GetToolTip (Inventory inv) { string stats = string.Empty; if (Health > 0) { stats += "\nRestores " + Health.ToString() + " health"; } if (Mana > 0) { stats += "\nRestores " + Mana.ToString() + " energy"; } if (Rage > 0) { stats += "\nRestores " + Rage.ToString() + " rage"; } string itemTip = base.GetToolTip(inv); if (inv is VendorInventory) { return string.Format("{0}" + "<size=20>{1}\n<color=yellow>Buy Price: {2} Crumbs</color></size>", itemTip, stats, BuyPrice); } else if (VendorInventory.Instance.IsOpen) { return string.Format("{0}" + "<size=20>{1}\n<color=yellow>Sell Price: {2} Crumbs</color></size>", itemTip, stats, SellPrice); } else { return string.Format("{0}" + "<size=20>{1}</size>", itemTip, stats); } }
void Update() { if (itemId == -1) return; //如果快捷栏有物品,则刷新物品状态 if (inventory == null) { UnityEngine.GameObject canvas = UnityEngine.GameObject.FindGameObjectWithTag("Canvas"); inventory = canvas.transform.Find("Panel - Inventory(Clone)").GetComponent<Inventory>(); } if (inventory == null) return; //物品已使用完或者消失 UnityEngine.GameObject itemobject = inventory.getItemGameObject(itemId); if (itemobject == null) { this.itemId = -1; this.gameObject.SetActive(false); return; } image_icon.sprite = itemobject.GetComponent<ItemOnObject>().item.itemIcon; text.rectTransform.localPosition = itemobject.transform.GetChild(1).GetComponent<Text>().transform.localPosition; text.enabled = true; text.text = itemobject.transform.GetChild(1).GetComponent<Text>().text; if (ConsumeLimitCD.instance.isWaiting()) { image_cool.fillAmount = ConsumeLimitCD.instance.restTime / ConsumeLimitCD.instance.totalTime; } else { image_cool.fillAmount = 0; } }
public StatsExport GetCurrentInfo(Inventory inventory) { var stats = inventory.GetPlayerStats().Result; StatsExport output = null; var stat = stats.FirstOrDefault(); if (stat != null) { var ep = stat.NextLevelXp - stat.PrevLevelXp - (stat.Experience - stat.PrevLevelXp); var time = Math.Round(ep/(TotalExperience/GetRuntime()), 2); var hours = 0.00; var minutes = 0.00; if (double.IsInfinity(time) == false && time > 0) { time = Convert.ToDouble(TimeSpan.FromHours(time).ToString("h\\.mm"), CultureInfo.InvariantCulture); hours = Math.Truncate(time); minutes = Math.Round((time - hours)*100); } output = new StatsExport { Level = stat.Level, HoursUntilLvl = hours, MinutesUntilLevel = minutes, CurrentXp = stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level), LevelupXp = stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level), }; } return output; }
void Awake() { PickUpSound = gameObject.GetComponent<AudioSource> (); PickUpSound.clip = PickUpClip; player = GameObject.FindGameObjectWithTag ("Player"); inv = canv.GetComponent<Inventory>(); }
public DecorationInventory(Inventory inventory) { this.inventory = inventory; this.pockets = new Dictionary<DecorationTypes, DecorationPocket>(); this.secretBaseDecorations = new List<PlacedDecoration>(); this.bedroomDecorations = new List<PlacedDecoration>(); }
public void Reset(ISettings settings, ILogicSettings logicSettings) { Client = new Client(Settings) {AuthType = settings.AuthType}; // ferox wants us to set this manually Inventory = new Inventory(Client, logicSettings); Navigation = new Navigation(Client); }
public virtual string GetToolTip (Inventory inv) { //string stats = string.Empty; string color = string.Empty; string newLine = string.Empty; if (Description != string.Empty) { newLine = "\n"; } switch (Quality) { case Quality.COMMON: color = "white"; break; case Quality.UNCOMMON: color = "lime"; break; case Quality.RARE: color = "navy"; break; case Quality.EPIC: color = "magenta"; break; case Quality.LEGENDARY: color = "red"; break; } return string.Format("<color=" + color + "><size=40>{0}</size></color><size=25><i><color=lime>" + newLine + "{1}</color></i>\n{2}</size>", ItemName,Description, ItemType.ToString().ToLower()); }
private void OnValidate() { inventory = FindObjectOfType <Inventory>(); }
/// <summary> /// Function to process the part which has been applied to the frame /// </summary> /// <param name="usedObject"></param> /// <param name="interaction"></param> private void PartCheck(GameObject usedObject, HandApply interaction) { // For all the list of data(itemtraits, amounts needed) in machine parts for (int i = 0; i < machineParts.machineParts.Length; i++) { // If the interaction object has an itemtrait thats in the list, set the list machinePartsList variable as the list from the machineParts data from the circuit board. if (usedObject.GetComponent <ItemAttributesV2>().HasTrait(machineParts.machineParts[i].itemTrait)) { machinePartsList = machineParts.machineParts[i]; break; // IF YOU WANT AN ITEM TO HAVE TWO ITEMTTRAITS WHICH CONTRIBUTE TO THE MACHINE BUILIDNG PROCESS, THIS NEEDS TO BE REFACTORED // all the stuff below needs to go into its own method which gets called here, replace the break; } } // Amount of the itemtrait that is needed for the machine to be buildable var needed = machinePartsList.amountOfThisPart; // Itemtrait currently being looked at. var itemTrait = machinePartsList.itemTrait; // If theres already the itemtrait how many more do we need if (basicPartsUsed.ContainsKey(itemTrait)) { needed -= basicPartsUsed[itemTrait]; } //Main logic for tallying up and moving parts to hidden pos if (basicPartsUsed.ContainsKey(itemTrait) && usedObject.GetComponent <Stackable>() != null && usedObject.GetComponent <Stackable>().Amount >= needed) //if the itemTrait already exists, and its stackable and some of it is needed. { basicPartsUsed[itemTrait] = machinePartsList.amountOfThisPart; Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, needed, interaction); } else if (basicPartsUsed.ContainsKey(itemTrait) && usedObject.GetComponent <Stackable>() != null && usedObject.GetComponent <Stackable>().Amount < needed) //if the itemTrait already exists, and its stackable and all of its needed. { var used = usedObject.GetComponent <Stackable>().Amount; basicPartsUsed[itemTrait] += used; Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, used, interaction); } else if (usedObject.GetComponent <Stackable>() != null && usedObject.GetComponent <Stackable>().Amount >= needed) //if the itemTrait doesnt exists, and its stackable and some of it is needed. { basicPartsUsed.Add(itemTrait, needed); Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, needed, interaction); } else if (usedObject.GetComponent <Stackable>() != null && usedObject.GetComponent <Stackable>().Amount < needed) //if the itemTrait doesnt exists, and its stackable and all of its needed. { var used = usedObject.GetComponent <Stackable>().Amount; basicPartsUsed.Add(itemTrait, used); Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, used, interaction); } else if (basicPartsUsed.ContainsKey(itemTrait)) // ItemTrait already exists but isnt stackable { basicPartsUsed[itemTrait]++; Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, 1, interaction); } else // ItemTrait doesnt exist but isnt stackable { basicPartsUsed.Add(itemTrait, 1); Inventory.ServerDrop(interaction.HandSlot); AddItemToDict(usedObject, 1, interaction); } }
void Start() { inv = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); tooltip = inv.GetComponent <Tooltip>(); }
/// <summary> /// Get the inventory list result in jquery data table JSON format, return the DataTable Result with paging and sorting. /// </summary> /// <param name="dtParams">Jquery Data Table Parameter</param> /// <param name="queryInventory">Query Inventory Object</param> /// <returns>JSON: DataTable Result with paging and sorting</returns> public JsonNetResult GetInventoryDataTableJson(DTParams dtParams, Inventory queryInventory) { DTResult <Inventory> inventoryDataTableResult = inventoryService.GetInventoryDataTableResult(dtParams, queryInventory); return(new JsonNetResult(inventoryDataTableResult)); }
public override string ToString() { return(Name + " " + CurrentState.ToString() + " " + CurrentLocation.ToString() + "\n" + Inventory.ToString()); }
public void addItem(Item item) { // System.Console.WriteLine(item.Name); Inventory.Add(item); }
public void SetInventroy(Inventory _inventory) { inventory = _inventory; inventory.SetInventory(this, List_items); }
public Client(ISettings settings) { if (settings.UsePogoDevHashServer) { if (string.IsNullOrEmpty(settings.AuthAPIKey)) { throw new AuthConfigException("You have selected Pogodev API but not provide proper API Key"); } Cryptor = new Cipher(); // This value will determine which version of the hashing service you will receive. // Currently supported versions: // v119 -> Pogo iOS 1.19 // v121 -> Pogo iOS 1.21 // v121_2 -> Pogo iOS 1.22 // v125 -> Pogo iOS 1.25 // v127_2 -> Pogo iOS 1.27.2 // v127_3 -> Pogo iOS 1.27.3 // v127_4 -> Pogo iOS 1.27.4 // v129_1 -> Pogo iOS 1.29.1 // v131_0 -> Pogo iOS 1.31.0 // v133_1 -> Pogo iOS 1.33.1 // v133_1 -> Pogo iOS 1.33.4 // v137_1 -> Pogo iOS 1.37.1 ApiEndPoint = Constants.ApiEndPoint; Hasher = new PokefarmerHasher(settings.AuthAPIKey, settings.DisplayVerboseLog, ApiEndPoint); // These 4 constants below need to change if we update the hashing server API version that is used. Unknown25 = Constants.Unknown25; // WARNING! IF YOU CHANGE THE APPVERSION BELOW ALSO UPDATE THE API_VERSION AT THE TOP OF THE FILE! AppVersion = Constants.AppVersion; CurrentApiEmulationVersion = new Version(Constants.API_VERSION); UnknownPlat8Field = Constants.UnknownPlat8Field; } /* * else * if (settings.UseLegacyAPI) * { * Hasher = new LegacyHashser(); * Cryptor = new LegacyCrypt(); * * Unknown25 = -816976800928766045;// - 816976800928766045;// - 1553869577012279119; * AppVersion = 4500; * CurrentApiEmulationVersion = new Version("0.45.0"); * } */ else { throw new AuthConfigException("No API method was selected in auth.json"); } Settings = settings; Proxy = InitProxy(); PokemonHttpClient = new PokemonHttpClient(); Login = new Login(this); Player = new Player(this); Download = new Download(this); Inventory = new Inventory(this); Map = new Map(this); Fort = new Fort(this); Encounter = new Encounter(this); Misc = new Misc(this); KillswitchTask = new KillSwitchTask(this); Player.SetCoordinates(Settings.DefaultLatitude, Settings.DefaultLongitude, Settings.DefaultAltitude); Platform = settings.DevicePlatform.Equals("ios", StringComparison.Ordinal) ? Platform.Ios : Platform.Android; // We can no longer emulate Android so for now just overwrite settings with randomly generated iOS device info. if (Platform == Platform.Android) { Signature.Types.DeviceInfo iosInfo = DeviceInfoHelper.GetRandomIosDevice(); settings.DeviceId = iosInfo.DeviceId; settings.DeviceBrand = iosInfo.DeviceBrand; settings.DeviceModel = iosInfo.DeviceModel; settings.DeviceModelBoot = iosInfo.DeviceModelBoot; settings.HardwareManufacturer = iosInfo.HardwareManufacturer; settings.HardwareModel = iosInfo.HardwareModel; settings.FirmwareBrand = iosInfo.FirmwareBrand; settings.FirmwareType = iosInfo.FirmwareType; // Clear out the android fields. settings.AndroidBoardName = ""; settings.AndroidBootloader = ""; settings.DeviceModelIdentifier = ""; settings.FirmwareTags = ""; settings.FirmwareFingerprint = ""; // Now set the client platform to ios Platform = Platform.Ios; } }
public Task Save(Inventory inventory) { return(this.repository.Create(inventory)); }
// Start is called before the first frame update void Start() { anim = GameObject.FindWithTag("Player").GetComponent <Animator>(); invScript = GameObject.FindWithTag("GameController").GetComponent <Inventory>(); }
public void OnCollect(Inventory inventory) { inventory.ApplyChangeToWallet(value); Destroy(this.gameObject); }
public InventoryData(int numbSlots, Inventory parent) { items = new GameObject[numbSlots]; this.parent = parent; }
private void CalculateSystemSerial() { // some switches does not support the "show inventory" command bool exec_error = Inventory.ToLowerInvariant().Contains("invalid input detected") || ScriptSettings.FailedCommandPattern.SplitBySemicolon().Any(w => Inventory.IndexOf(w) >= 0); if (exec_error) { DebugEx.WriteLine(String.Format("JunOS IRouter : switch does not support \"show chassis hardware\" command, parsing version information"), DebugLevel.Debug); // try to parse sh_version to get system serial numbers try { _systemSerial = string.Join(",", _versionInfo.SplitByLine().Where(l => l.StartsWith("System serial number")).Select(l => l.Split(':')[1].Trim())); } catch (Exception Ex) { DebugEx.WriteLine(String.Format("JunOS IRouter : error searching serial number in \"sh version\" output : {0}", Ex.InnerExceptionsMessage()), DebugLevel.Debug); } } else { switch (Type) { case "Switch": { // Assuming an EX / QFX series switch var FPCs = Regex.Matches(Inventory, @"FPC \d.*"); foreach (Match thisFPC in FPCs) { string[] fpcLineWords = thisFPC.Value.SplitBySpace(); // words should look like:FPC,0,REV,19,650-044931,PE3716200032,EX4300-48T // serial number should be words[5] _systemSerial += (";" + fpcLineWords[5]); _modelNumber += (";" + fpcLineWords[6]); } _systemSerial = _systemSerial?.TrimStart(';'); _modelNumber = _modelNumber?.TrimStart(';'); break; } case "Firewall": { // Assuming SRX firewall var FPCs = Regex.Matches(Inventory, @"\bChassis.*\b"); foreach (Match thisFPC in FPCs) { string[] chassisLineWords = thisFPC.Value.SplitBySpace(); // expecting chassisLineWords as : Chassis,BU4913AK0887,SRX240H2 _systemSerial += (";" + chassisLineWords[1]); _modelNumber += (";" + chassisLineWords[2]); } _systemSerial = _systemSerial?.TrimStart(';'); _modelNumber = _modelNumber?.TrimStart(';'); break; } case "Router": { // not yet implemented _systemSerial = "?"; _modelNumber = "?"; break; } } } }
public void Init(Vector3 pos, int index, Inventory inv) { inventoryPos = pos; theInv = inv; inventoryIndex = index; }
public void ServerPerformInteraction(HandApply interaction) { //Anchor or disassemble if (CurrentState == initialState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Wrench)) { if (!ServerValidations.IsAnchorBlocked(interaction)) { //wrench in place ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start wrenching the turret frame into place...", $"{interaction.Performer.ExpensiveName()} starts wrenching the turret frame into place...", "You wrench the turret frame into place.", $"{interaction.Performer.ExpensiveName()} wrenches the turret frame into place.", () => { objectBehaviour.ServerSetAnchored(true, interaction.Performer); stateful.ServerChangeState(anchoredState); }); return; } Chat.AddExamineMsgFromServer(interaction.Performer, "Unable to anchor turret frame here"); } else if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Crowbar)) { //deconstruct ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start deconstructing the turret frame...", $"{interaction.Performer.ExpensiveName()} starts deconstructing the turret frame...", "You deconstruct the turret frame.", $"{interaction.Performer.ExpensiveName()} deconstructs the turret frame.", () => { Spawn.ServerPrefab(CommonPrefabs.Instance.Metal, SpawnDestination.At(gameObject), 5); _ = Despawn.ServerSingle(gameObject); }); } return; } //Adding metal or unanchor if (CurrentState == anchoredState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.MetalSheet)) { //Add metal ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start adding a metal cover to the turret frame...", $"{interaction.Performer.ExpensiveName()} starts adding a metal cover to the turret frame...", "You add a metal cover to the turret frame.", $"{interaction.Performer.ExpensiveName()} adds a metal cover to the turret frame.", () => { Inventory.ServerConsume(interaction.HandSlot, 1); stateful.ServerChangeState(metalAddedState); }); } else if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Wrench)) { //Unanchor ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start unwrenching the turret frame from the floor...", $"{interaction.Performer.ExpensiveName()} starts unwrenching the turret frame from the floor...", "You unwrench the turret frame from the floor.", $"{interaction.Performer.ExpensiveName()} unwrenches the turret frame from the floor.", () => { objectBehaviour.ServerSetAnchored(false, interaction.Performer); stateful.ServerChangeState(initialState); }); } return; } //Wrench or remove metal if (CurrentState == metalAddedState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Wrench)) { //Wrench ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start wrenching the bolts on the turret frame...", $"{interaction.Performer.ExpensiveName()} starts wrenching the bolts on the turret frame...", "You wrench the bolts on the turret frame.", $"{interaction.Performer.ExpensiveName()} wrenches the bolts on the turret frame.", () => { stateful.ServerChangeState(wrenchState); }); } else if (Validations.HasUsedActiveWelder(interaction)) { //Remove metal ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start removing the metal cover from the turret frame...", $"{interaction.Performer.ExpensiveName()} starts removing the metal cover from the turret frame...", "You remove the metal cover from the turret frame.", $"{interaction.Performer.ExpensiveName()} removes the metal cover from the turret frame.", () => { Spawn.ServerPrefab(CommonPrefabs.Instance.Metal, SpawnDestination.At(gameObject), 1); stateful.ServerChangeState(anchoredState); }); } return; } //Add gun or unwrench if (CurrentState == wrenchState) { if (Validations.HasUsedItemTrait(interaction, gunTrait)) { //Add energy gun Chat.AddActionMsgToChat(interaction, $"You place the {interaction.UsedObject.ExpensiveName()} inside the turret frame.", $"{interaction.Performer.ExpensiveName()} places the {interaction.UsedObject.ExpensiveName()} inside the turret frame."); Inventory.ServerTransfer(interaction.HandSlot, gunSlot); stateful.ServerChangeState(gunAddedState); } else if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Wrench)) { //Remove unwrench bolts ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start removing the bolts from the turret frame...", $"{interaction.Performer.ExpensiveName()} starts removing the bolts from the turret frame...", "You remove the bolts from the turret frame.", $"{interaction.Performer.ExpensiveName()} removes the bolts from the turret frame.", () => { stateful.ServerChangeState(metalAddedState); }); } return; } //Add prox or remove gun if (CurrentState == gunAddedState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.ProximitySensor)) { //Add proximity sensor Chat.AddActionMsgToChat(interaction, $"You place the {interaction.UsedObject.ExpensiveName()} inside the turret frame.", $"{interaction.Performer.ExpensiveName()} places the {interaction.UsedObject.ExpensiveName()} inside the turret frame."); _ = Despawn.ServerSingle(interaction.UsedObject); stateful.ServerChangeState(proxAddedState); } else if (interaction.HandObject == null) { //Remove gun Chat.AddActionMsgToChat(interaction, $"You remove the {gunSlot.ItemObject.ExpensiveName()} from the frame.", $"{interaction.Performer.ExpensiveName()} removes the {gunSlot.ItemObject.ExpensiveName()} from the frame."); Inventory.ServerDrop(gunSlot); stateful.ServerChangeState(wrenchState); } return; } //Screw or remove prox if (CurrentState == proxAddedState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Screwdriver)) { //Screw ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start closing the internal hatch of the turret frame...", $"{interaction.Performer.ExpensiveName()} starts closing the internal hatch of the turret frame...", "You close the internal hatch of the turret frame.", $"{interaction.Performer.ExpensiveName()} closes the internal hatch of the turret frame.", () => { stateful.ServerChangeState(screwState); }); } else if (interaction.HandObject == null) { //Remove prox Chat.AddActionMsgToChat(interaction, $"You remove the {gunSlot.ItemObject.ExpensiveName()} from the frame.", $"{interaction.Performer.ExpensiveName()} removes the {gunSlot.ItemObject.ExpensiveName()} from the frame."); Spawn.ServerPrefab(proximityPrefab, objectBehaviour.registerTile.WorldPosition, transform.parent); stateful.ServerChangeState(gunAddedState); } return; } //Add metal or unscrew if (CurrentState == screwState) { if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.MetalSheet)) { //Add metal ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start adding a metal cover to the turret frame...", $"{interaction.Performer.ExpensiveName()} starts adding a metal cover to the turret frame...", "You add a metal cover to the turret frame.", $"{interaction.Performer.ExpensiveName()} adds a metal cover to the turret frame.", () => { Inventory.ServerConsume(interaction.HandSlot, 1); stateful.ServerChangeState(secondMetalAddedState); }); } else if (Validations.HasUsedItemTrait(interaction, CommonTraits.Instance.Screwdriver)) { //Unscrew ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start removing the bolts from the turret frame...", $"{interaction.Performer.ExpensiveName()} starts removing the bolts from the turret frame...", "You remove the bolts from the turret frame.", $"{interaction.Performer.ExpensiveName()} removes the bolts from the turret frame.", () => { stateful.ServerChangeState(proxAddedState); }); } return; } //Finish construction, or remove metal if (CurrentState == secondMetalAddedState) { if (Validations.HasUsedActiveWelder(interaction)) { //Weld to finish turret ToolUtils.ServerUseToolWithActionMessages(interaction, 2f, "You start welding the outer metal cover to the turret frame...", $"{interaction.Performer.ExpensiveName()} starts welding the outer metal cover to the turret frame...", "You weld the outer metal cover to the turret frame.", $"{interaction.Performer.ExpensiveName()} welds the outer metal cover to the turret frame.", () => { var spawnedTurret = Spawn.ServerPrefab(turretPrefab, objectBehaviour.registerTile.WorldPosition, transform.parent); if (spawnedTurret.Successful && spawnedTurret.GameObject.TryGetComponent <Turret>(out var turret)) { turret.SetUpTurret(gunSlot.Item.GetComponent <Gun>(), gunSlot); } _ = Despawn.ServerSingle(gameObject); });
void Start() { timeLeft = Random.Range(0, 1000); inv = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); rend = GetComponent <Renderer>(); }
/// <summary> /// Инициализация /// </summary> private void Start() { player = GameObject.FindGameObjectWithTag("Player"); inventory = player.GetComponent <Inventory>(); }
private void Awake() { Inventory = GetComponent <Inventory>(); _mover = GetComponent <Mover>(); }
public WoWItem Mount() { return(Inventory.GetItem(mountNames.Where(x => Inventory.GetItemCount(x) > 0).FirstOrDefault())); }
private void Start() { inventory = FindObjectOfType <Inventory>(); }
private void Start() { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); player = inventory.GetComponent <PlayerMovement>(); instaFood = GameObject.FindGameObjectWithTag("GameController").GetComponent <InstantiateFood>(); }
// Meant to be overwritten by any station customer can interact with as // each station has their own unique interactions public virtual void Interact(Inventory playerInventory) { }
void Start() { inventory = TagResolver.i.inventory; itemSlot = GetComponent <ItemSlot>(); rectTransform = GetComponent <RectTransform>(); }
public ConsumablesModule(Inventory inventory, ObjectManager objectManager) { Inventory = inventory; ObjectManager = objectManager; }
protected override void Start() { base.Start(); inventory = Inventory.instance; }
/*public override void HandleItem(UnderItem item) { * //if (!CustomItemHandler(item)) * //item.inCombatUse(); * Inventory.UseItem(item.Name); * }*/ public void HandleItem(int ID) { //item.inCombatUse(); Inventory.UseItem(ID); }
void ReadInventoryInfo() { string infoTxt = inventoryInfo.ToString(); string[] strArray = infoTxt.Split('\n');///每一行数据的数组 foreach (string str in strArray) { string[] infoArray = str.Split('|'); //ID 名称 图标 类型(Equip,Drug) 装备类型(Helm, Cloth, Weapon, Shoes, Necklace, Bracelet, Ring, Wing) 售价 星级 品质 伤害 生命 战斗力 作用类型 作用值 描述 Inventory inventory = new Inventory(); inventory.ID = int.Parse(infoArray[0]); inventory.Name = infoArray[1]; inventory.ICON = infoArray[2]; switch (infoArray[3]) { case "Equip": inventory.InventoryType = InventoryType.Equip; break; case "Drug": inventory.InventoryType = InventoryType.Drug; break; case "Box": inventory.InventoryType = InventoryType.Box; break; } inventory.Price = int.Parse(infoArray[5]); if (inventory.InventoryType == InventoryType.Equip) { switch (infoArray[4]) { case "Helm": inventory.EquipType = EquipType.Helm; break; case "Cloth": inventory.EquipType = EquipType.Cloth; break; case "Weapon": inventory.EquipType = EquipType.Weapon; break; case "Shoes": inventory.EquipType = EquipType.Shoes; break; case "Necklace": inventory.EquipType = EquipType.Necklace; break; case "Bracelet": inventory.EquipType = EquipType.Bracelet; break; case "Ring": inventory.EquipType = EquipType.Ring; break; case "Wing": inventory.EquipType = EquipType.Wings; break; } inventory.StarLevel = int.Parse(infoArray[6]); inventory.Quality = int.Parse(infoArray[7]); inventory.Damage = int.Parse(infoArray[8]); inventory.HP = int.Parse(infoArray[9]); inventory.Power = int.Parse(infoArray[10]); } if (inventory.InventoryType == InventoryType.Drug) { switch (infoArray[11]) { case "Energy": inventory.InfoType = InfoType.Energy; break; case "Toughen": inventory.InfoType = InfoType.Toughen; break; } inventory.ApplyValue = int.Parse(infoArray[12]); } inventory.DES = infoArray[13]; inventoryDict.Add(inventory.ID, inventory); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { _inventory = InventoryManager.DeserializeInventory(); SetItemsSource(); memosPaths = InventoryManager.GetMemosPaths(); }
public AvatarState(Address address, Address agentAddress, long blockIndex, AvatarSheets avatarSheets, GameConfigState gameConfigState, Address rankingMapAddress, string name = null) : base(address) { if (address == null) { throw new ArgumentNullException(nameof(address)); } this.name = name ?? string.Empty; characterId = GameConfig.DefaultAvatarCharacterId; level = 1; exp = 0; inventory = new Inventory(); worldInformation = new WorldInformation(blockIndex, avatarSheets.WorldSheet, GameConfig.IsEditor); updatedAt = blockIndex; this.agentAddress = agentAddress; questList = new QuestList( avatarSheets.QuestSheet, avatarSheets.QuestRewardSheet, avatarSheets.QuestItemRewardSheet, avatarSheets.EquipmentItemRecipeSheet, avatarSheets.EquipmentItemSubRecipeSheet ); mailBox = new MailBox(); this.blockIndex = blockIndex; actionPoint = gameConfigState.ActionPointMax; stageMap = new CollectionMap(); monsterMap = new CollectionMap(); itemMap = new CollectionMap(); const QuestEventType createEvent = QuestEventType.Create; const QuestEventType levelEvent = QuestEventType.Level; eventMap = new CollectionMap { new KeyValuePair <int, int>((int)createEvent, 1), new KeyValuePair <int, int>((int)levelEvent, level), }; combinationSlotAddresses = new List <Address>(CombinationSlotCapacity); for (var i = 0; i < CombinationSlotCapacity; i++) { var slotAddress = address.Derive( string.Format( CultureInfo.InvariantCulture, CombinationSlotState.DeriveFormat, i ) ); combinationSlotAddresses.Add(slotAddress); } combinationSlotAddresses = combinationSlotAddresses .OrderBy(element => element) .ToList(); RankingMapAddress = rankingMapAddress; UpdateGeneralQuest(new[] { createEvent, levelEvent }); UpdateCompletedQuest(); PostConstructor(); }
public void OnAuthorize(uint id, string name, string displayname, byte _accessLevel) { this.ID = id; this.Name = name; this.Displayname = displayname; this.AccessLevel = _accessLevel; // LOAD PLAYER INFORMATION // if (!Load()) { Send(new Packets.Authorization(Packets.Authorization.ErrorCodes.BadSynchronization)); return; } // LOAD INVENTORY // Inventory = new Inventory(this); Inventory.Load(); this.Authorized = true; this.RoomListPage = 0; // Send the packet back // Send(new Packets.Authorization(this)); SendPing(); if (Inventory.ExpiredItems.Count > 0) { this.Send(new Packets.UpdateInventory(this)); Inventory.ExpiredItems.Clear(); } // Creating session // Databases.Game.AsyncQuery(string.Concat("INSERT INTO sessions (`userid`, `sessionid`, `expired`, `session_start`, `server`) VALUES ('", ID, "', '", SessionID, "', '0', '", System.DateTime.Now.ToString("yyyyMMddHHmmss"), "', '", Game.Config.SERVER_NAME, "');")); //Updating the userlist this.UserListPage = 0; ArrayList UserList = new ArrayList(); foreach (Entities.User User in Managers.UserManager.Instance.Sessions.Values) { UserList.Add(User); } foreach (Entities.User InLobby in UserList) { if (InLobby.Room == null) { InLobby.Send(new Packets.UserList(InLobby.UserListPage, UserList)); } } // string _welcomeMessage1 = Cristina.Core.Cristina.Localization.GetLocMessageFrom("PLAYER_WELCOME"); // string _welcomeMessage2 = Cristina.Core.Cristina.Localization.GetLocMessageFrom("CRISTINA_VERSION"); // if (_welcomeMessage1.Contains("%/nickname/%")) // _welcomeMessage1 = _welcomeMessage1.Replace("%/nickname/%", Displayname); // if (_welcomeMessage2.Contains("%/version/%")) // _welcomeMessage2 = _welcomeMessage2.Replace("%/version/%", Cristina.Core.Cristina.Version.ToString()); Cristina.Core.Cristina.Chat.SayToPlayer("Hola " + Displayname + ", soy el asistente personal del servidor", this); Cristina.Core.Cristina.Chat.SayToPlayer("Mi version es la 0.4", this); //Logging ServerLogger.Instance.Append(ServerLogger.AlertLevel.Information, String.Format("The player {0} logged on", Displayname)); }