public void DropFruit() { if (stage == "stage5") { int countEv = UnityEngine.Random.Range(mincountFruit, maxcountFruit); Inv.GetHarvestToInventory(countEv, fruitId, "harvest"); ExpBar.AddExp(countExpiriens); if (iterationFruit >= 1) { iterationFruit--; stage = "stage3"; shangeSprite("stage3"); stageThree = buffStageThree; stageFour = buffStageFour; growing = true; } else { if (stage != "stage6") { stage = "stage6"; shangeSprite("stage6"); } } } }
public void OnPointerClick(PointerEventData eventData) { if (Money.money >= this.price && ExpBar.currentCountlvl >= this.level) { Money.money -= this.price; Inv.GetHarvestToInventory(1, this.id, "sead"); GameObject.Find("Sounds").GetComponent <Sounds>().PlayBuy(); } else { GameObject.Find("Sounds").GetComponent <Sounds>().PlayFail(); } }
public void OnPointerClick(PointerEventData eventData) { if (Money.money >= this.itemPrice) { Money.money -= this.itemPrice; Inv.GetHarvestToInventory(1, this.id, "fertilizer"); GameObject.Find("Sounds").GetComponent <Sounds>().PlayBuy(); } else { GameObject.Find("Sounds").GetComponent <Sounds>().PlayFail(); } }