Example #1
0
 public void handleKeys(ConsoleKeyInfo keyPressed)
 {
     if (isPeeping)
     {
         Timing.AddActionTime(TimeCost.ContinuePeepCost(this));
         ContinuePeep(keyPressed);
         return;
     }
     //MOVING/WAITING
     if (keyPressed.Key == ConsoleKey.NumPad5) //skip turn
     {
         Timing.AddActionTime(TimeCost.SkipTurnCost(this));
         return;
     }
     KeyToVector.ProcessInput(keyPressed);
     if (KeyToVector.ProperButtonPressed)
     {
         MoveOrOpenOrAttack(KeyToVector.x, KeyToVector.y);
     }
     //ACTIONS
     if (keyPressed.Key == ConsoleKey.D1)
     {
         seeTheStats();
     }
     if (keyPressed.Key == ConsoleKey.C) //close door
     {
         closeDoorDialogue();
     }
     if (keyPressed.Key == ConsoleKey.D) //drop an item
     {
         Inv.DropDialogue();
     }
     if (keyPressed.Key == ConsoleKey.F) //fire current weapon
     {
         shootDialogue();
     }
     if (keyPressed.Key == ConsoleKey.G) //grab (pick up) an item
     {
         Inv.PickupDialogue();
     }
     if (keyPressed.Key == ConsoleKey.I) //show inventory
     {
         Inv.ShowInventory();
     }
     if (keyPressed.Key == ConsoleKey.P) //peep
     {
         peepDialogue();
     }
     if (keyPressed.Key == ConsoleKey.S) //strangle
     {
         strangleDialogue();
     }
     if (keyPressed.Key == ConsoleKey.W) //wield a weapon
     {
         Inv.WieldDialogue();
     }
     if (keyPressed.Key == ConsoleKey.Q) //ready the ammo
     {
         Inv.ReadyAmmoDialogue();
     }
     if (keyPressed.Key == ConsoleKey.R) //reload a gun
     {
         Inv.ReloadDialogue();
     }
     //TODO!
 }