/// <summary>
 /// play the bad sound
 /// </summary>
 /// <param name="duration">time to play sound</param>
 public void BadSound(int duration)
 {
     Intermec.Device.Audio.Tone goodTone = new Intermec.Device.Audio.Tone(500, duration, Intermec.Device.Audio.Tone.VOLUME.VERY_LOUD);
     goodTone.Play();
 }
 /// <summary>
 /// play the bad sound
 /// </summary>
 /// <param name="duration">time to play sound</param>
 public void BadSound(int duration)
 {
     Intermec.Device.Audio.Tone goodTone = new Intermec.Device.Audio.Tone(500, duration, Intermec.Device.Audio.Tone.VOLUME.VERY_LOUD);
     goodTone.Play();
 }
 /// <summary>
 /// play the good sound
 /// </summary>
 /// <param name="duration">time to play sound</param>
 public void GoodSound(int duration){
     Intermec.Device.Audio.Tone badTone = new Intermec.Device.Audio.Tone(1000, duration, Intermec.Device.Audio.Tone.VOLUME.VERY_LOUD);
     badTone.Play();
 }
 /// <summary>
 /// play the good sound
 /// </summary>
 /// <param name="duration">time to play sound</param>
 public void GoodSound(int duration)
 {
     Intermec.Device.Audio.Tone badTone = new Intermec.Device.Audio.Tone(1000, duration, Intermec.Device.Audio.Tone.VOLUME.VERY_LOUD);
     badTone.Play();
 }