Example #1
0
    public override void OnTurnBasedTournamentWillBegin(SkillzSDK.TurnBasedMatch matchInfo)
    {
        GameplayController_TurnBased.Skillz_tookTurn = false;
        Application.LoadLevel("TurnBasedGameScene");

        TBMInfo = matchInfo;

        PlayerUniqueID = matchInfo.Player.ID.ToString();
        if (TBMInfo.SkillzDifficulty.HasValue)
        {
            MySkillzDelegate.SkillzDifficulty = (int)TBMInfo.SkillzDifficulty.Value;
        }
        else
        {
            MySkillzDelegate.SkillzDifficulty = 5;
        }

        //If the tournament is a continuation of an ongoing match, load the tournament data into the "GameData" instance.
        GameData = new TurnBasedGameData();
        if (TBMInfo.ContinueMatchData.HasValue)
        {
            if (!GameData.ParseFrom(TBMInfo.ContinueMatchData.Value.GameData))
            {
                Debug.LogError("Couldn't parse game data: '" + TBMInfo.ContinueMatchData.Value.GameData);
                return;
            }
        }
        //Otherwise, set the GameData instance to an empty value, with the current player name.
        else
        {
            GameData.Blocks               = null;
            GameData.KnownPlayerIDScore   = 0;
            GameData.UnknownPlayerIDScore = 0;

            GameData.KnownPlayerID = PlayerUniqueID;
        }
    }
    protected override void Update()
    {
        base.Update();

        //Update UI text.
        TurnsLeftUIText.text = TurnsLeft.ToString() + " left";
        if (!SkillzSDK.Api.IsTournamentInProgress)
        {
            CurrentPlayerUIText.text = (IsPlayer1Turn ? "Player 1" : "Player 2");
        }

        //If in online tournament, check for end of turn.
        if (SkillzSDK.Api.IsTournamentInProgress)
        {
            if (Skillz_tookTurn && !LocalPlayer.IsInputDisabled)
            {
                //Serialize the game data for output.
                string knownID = Skillz_GameData.KnownPlayerID;
                Skillz_GameData               = new TurnBasedGameData();
                Skillz_GameData.TurnsLeft     = TurnsLeft;
                Skillz_GameData.KnownPlayerID = knownID;
                Skillz_GameData.SetScore(PlayerUniqueID, PlayerOneScore);
                Skillz_GameData.SetOtherScore(PlayerUniqueID, PlayerTwoScore);
                Skillz_GameData.Blocks = new int[GameGrid.Instance.GetGridSize().X,
                                                 GameGrid.Instance.GetGridSize().Y];
                for (int x = 0; x < GameGrid.Instance.GetGridSize().X; ++x)
                {
                    for (int y = 0; y < GameGrid.Instance.GetGridSize().Y; ++y)
                    {
                        Vector2i      loc   = new Vector2i(x, y);
                        GameGridBlock block = GameGrid.Instance.GetBlock(loc);

                        if (block == null)
                        {
                            Skillz_GameData.Blocks[x, y] = -1;
                        }
                        else
                        {
                            Skillz_GameData.Blocks[x, y] = block.ColorID;
                        }
                    }
                }

                //Is the game over?
                if (TurnsLeft == 0)
                {
                    SkillzSDK.TurnBasedMatchOutcome whoWon = SkillzSDK.TurnBasedMatchOutcome.NoOutcome;
                    if (PlayerOneScore > PlayerTwoScore)
                    {
                        whoWon = SkillzSDK.TurnBasedMatchOutcome.Win;
                    }
                    else if (PlayerOneScore < PlayerTwoScore)
                    {
                        whoWon = SkillzSDK.TurnBasedMatchOutcome.Loss;
                    }
                    else
                    {
                        whoWon = SkillzSDK.TurnBasedMatchOutcome.Draw;
                    }

                    Skillz_tookTurn = false;
                    SkillzSDK.Api.FinishTurn(Skillz_GameData.ToString(),
                                             SkillzSDK.TurnBasedRoundOutcome.NoOutcome,
                                             whoWon,
                                             PlayerOneScore.ToString(),
                                             PlayerOneScore, PlayerTwoScore);
                }
                //Otherwise, continue as normal.
                else
                {
                    Skillz_tookTurn = false;
                    SkillzSDK.Api.FinishTurn(Skillz_GameData.ToString(),
                                             SkillzSDK.TurnBasedRoundOutcome.NoOutcome,
                                             SkillzSDK.TurnBasedMatchOutcome.NoOutcome,
                                             PlayerOneScore.ToString(),
                                             PlayerOneScore, PlayerTwoScore);
                }
            }
        }
        //Otherwise, check for end of game.
        else
        {
            if (!LocalPlayer.IsInputDisabled && TurnsLeft <= 0)
            {
                Application.LoadLevel("PresentTurnBasedScore");
            }
        }
    }