public InventorySlot(int id, InteractorType item, int amount, float itemDurability) { Item = item; Amount = amount; ItemUniqueID = id; ItemDurability = itemDurability; }
public void Deselect() { if (_selectedItem != null) { _selectedItem = null; } }
public void Remove(InteractorType item) { if (_selectedItem == item) { _selectedItem = null; } for (int i = 0; i < Slots.Count; i++) { if (Slots[i].Item == item) { if (Slots[i].Amount > 1) { Slots[i].RemoveAmount(1); } else { Slots.RemoveAt(i); } InventoriesManagerEvents.OnItemRemoved(); return; } } }
public bool Add(InteractorType item, bool isStackable, float itemDurability) { if (isStackable && Slots.Count > 0) { for (int i = 0; i < Slots.Count; i++) { if (Slots[i].Item == item) { Slots[i].AddAmount(1); InventoriesManagerEvents.OnItemAdd(); return(true); } } } if (Slots.Count >= _availableSlots) { InventoriesManagerEvents.OnInventoryFull(); return(false); } Slots.Add(new InventorySlot(item.UniqueID, item, 1, itemDurability)); InventoriesManagerEvents.OnItemAdd(); return(true); }
private void OnEnable() { _selectedItem = null; if (string.IsNullOrEmpty(Name)) { Name = string.Concat("Inventory_", _Id); } }
public void SelectItem(uint inventoryID, InteractorType item) { foreach (Inventory inventory in Inventories) { if (inventory.ID == inventoryID) { inventory.Select(item); } } }
public void RemoveItem(uint inventoryID, InteractorType item) { foreach (Inventory inventory in Inventories) { if (inventory.ID == inventoryID) { inventory.Remove(item); } } }
void processCollision(InteractorType x, GeneralCollider gc) { if(a.ContainsKey(x)) { //logInteraction(a[x], gc.go); changeTarget.addChange(a [x]); return; } if(a.ContainsKey(InteractorType.DEFAULT)) { changeTarget.addChange(a [InteractorType.DEFAULT]); } }
public bool AddItem(uint inventoryID, InteractorType item, bool isStackable, float itemDurability) { foreach (Inventory inventory in Inventories) { if (inventory.ID == inventoryID) { if (inventory.Add(item, isStackable, itemDurability)) { return(true); } else { return(false); } } } return(false); }
public void Select(InteractorType item) { _selectedItem = item; }
public void logInteractionCheck(InteractorType t) { Debug.Log ("<" + this + "> checking interaction with <" + t + "> on behalf of <" + changeTarget + ">"); }
public void MoveItemBetweenInventories(uint fromInventoryID, uint toInventoryID, InteractorType item) { throw new System.NotImplementedException(); //foreach (Inventory inventory in Inventories) //{ // if (inventory.ID == fromInventoryID) // { // inventory.Remove(item); // } // if(inventory.ID == toInventoryID) // { // inventory.Add(item); // } //} }