void OnTriggerEnter(Collider body) { switch (body.tag) { case "interactable": inters.ChangeInter(body.gameObject.GetComponent <Interactable>(), gameObject); break; case "medalion trigger": if (GetComponent <MedalionTriggersHolder>()) { GetComponent <MedalionTriggersHolder>().AddTrigger(body.gameObject); } break; } }