Example #1
0
    private IEnumerator LoadSceneAndSetActive(string sceneName)
    {
        if (SceneManager.sceneCount > 1)
        {
            yield return(SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene().buildIndex));
        }
        InteractingPlayer.SetPosition(new Vector3(10000, 10000, 10000), Quaternion.identity);
        yield return(SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive));

        Scene newlyLoadedScene = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);

        SceneManager.SetActiveScene(newlyLoadedScene);
        state = eGameManagerState.preLevel;
        LevelAdvancePanel.FadeOutToBeginLevel(StartLevel);
    }
Example #2
0
    void StartLevel()
    {
        AlertModeManager.SwitchToAlertMode(false);
        GameObject go = GameObject.Find("_PlayerStart");

        if (go != null)
        {
            InteractingPlayer.SetPosition(go.transform.position, go.transform.rotation);
            StealthPlayerCamera.ResetToFarPosition();
        }
        state = eGameManagerState.level;
        if (LEVEL_START_EVENT != null)
        {
            LEVEL_START_EVENT();
        }
    }