Example #1
0
    // Update is called once per frame
    void Update()
    {
        foreach (var i in Interactibles)
        {
            i.DeSelect();
        }
        Interactibles.Clear();

        Ray ray = cam.ScreenPointToRay(cursor.position);

        if (Physics.Raycast(ray, out RaycastHit info))
        {
            Interactible interactible = info.transform.GetComponent <Interactible>();
            if (interactible != null)
            {
                interactible.Select();
                current       = interactible;
                textinfo.text = interactible.name;
                var offset = Vector3.up * 30;
                textinfo.transform.position = cursor.position - offset;


                Interactibles.Add(interactible);

                if (Input.GetKeyDown(KeyCode.Mouse0))
                {
                    interactible.ComputeInitialOffset();
                }
                if (Input.GetKey(KeyCode.Mouse0))
                {
                    interactible.Translate();
                }
                if (Input.GetAxis("Mouse ScrollWheel") > 0)
                {
                    interactible.ScaleUp();
                }
                if (Input.GetAxis("Mouse ScrollWheel") < 0)
                {
                    interactible.ScaleDown();
                }
                if (Input.GetKey(KeyCode.X))
                {
                    interactible.RotateInX();
                }
                if (Input.GetKey(KeyCode.Y))
                {
                    interactible.RotateInY();
                }
                if (Input.GetKey(KeyCode.Z))
                {
                    interactible.RotateInZ();
                }
                if (Input.GetKey(KeyCode.R))
                {
                    interactible.ResetRotation();
                }
            }
        }
        else
        {
            foreach (var interactible in Interactibles)
            {
                textinfo.text = "";
                interactible.DeSelect();
            }
            Interactibles.Clear();
        }
    }