Example #1
0
    private void Update()
    {
        Vector3 stickPosition  = gamepad.leftStick.worldPositionCamera * speed * Time.deltaTime;
        Vector3 buttonPosition = new Vector3();

        if (Input.GetKey(KeyCode.LeftArrow))
        {
            buttonPosition += Vector3.left;
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            buttonPosition += Vector3.right;
        }
        if (Input.GetKey(KeyCode.UpArrow))
        {
            buttonPosition += Vector3.up;
        }
        if (Input.GetKey(KeyCode.DownArrow))
        {
            buttonPosition += Vector3.down;
        }
        buttonPosition *= speed * Time.deltaTime;

        Vector3 moveVector;

        if (stickPosition.magnitude > buttonPosition.magnitude)
        {
            moveVector = stickPosition;
        }
        else
        {
            moveVector = buttonPosition;
        }

        if (DialogManager.instance.state != DialogManager.S.READING &&
            DialogManager.instance.state != DialogManager.S.DONE)
        {
            rig.AddForce(moveVector);
        }

        if (moveVector.magnitude > 10f)
        {
            transform.rotation = Quaternion.Euler(new Vector3(
                                                      transform.rotation.x,
                                                      transform.rotation.y,
                                                      Vector3.SignedAngle(Vector3.right, moveVector, Vector3.forward)
                                                      ));
        }

        if (rig.velocity.magnitude < 1f)
        {
            foreach (Foot foot in legs)
            {
                foot.moving = false;
            }
        }
        else
        {
            foreach (Foot foot in legs)
            {
                foot.moving = true;
            }
        }

        if (gamepad.A.justPressed || Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
        {
            if (dialogManager.state == DialogManager.S.READING)
            {
                dialogManager.state = DialogManager.S.SKIPPING;
            }
            if (dialogManager.state == DialogManager.S.OFF && closestInteractible)
            {
                closestInteractible.BeforeInteract();
            }
        }
    }