public void OffFade()
    {
        IInteractableObject[] arr = m_stackItem.ToArray();

        for (int i = 0; i < arr.Length; i++)
        {
            InteractObject obj = arr[i] as InteractObject;

            if (obj == null)
            {
                continue;
            }

            obj.ExitCollisionToCameraRay();
        }
    }