Example #1
0
        /// <summary>
        ///   Makes sure that the line buffer has enough capacity to fit the specified
        ///   amount of additional characters in it
        /// </summary>
        /// <param name="additionalSize">Number of required additional characters</param>
        private void ensureAdditionalStoreCapacity(int additionalSize)
        {
            // See whether we need to do anything at all
            bool needsExpansion =
                ((this.storedByteCount + additionalSize) > this.storedBytes.Length);

            // If we need to expand, resize the store buffer to the next highest power of 2
            if (needsExpansion)
            {
                int newSize = IntegerHelper.NextPowerOf2(
                    this.storedByteCount + additionalSize
                    );

                byte[] newStoredBytes = new byte[newSize];
                Array.Copy(this.storedBytes, newStoredBytes, this.storedByteCount);
                this.storedBytes = newStoredBytes;
            }
        }
Example #2
0
        /// <summary>
        ///   Updates the particle system and primitive batch holder arrays if needed
        /// </summary>
        private void updateHolderArraysIfNeeded()
        {
            if (this.holderArraysDirty)
            {
                if (this.particleSystemHolders.Length < this.particleSystems.Count)
                {
                    this.particleSystemHolders = new IParticleSystemHolder[
                        IntegerHelper.NextPowerOf2(this.particleSystems.Count)
                                                 ];
                }
                if (this.primitiveBatchHolders.Length < this.primitiveBatches.Count)
                {
                    this.primitiveBatchHolders = new PrimitiveBatchHolder[
                        IntegerHelper.NextPowerOf2(this.primitiveBatches.Count)
                                                 ];
                }

                this.primitiveBatches.Values.CopyTo(this.primitiveBatchHolders, 0);
                this.particleSystems.Values.CopyTo(this.particleSystemHolders, 0);

                this.holderArraysDirty = false;
            }
        }