Example #1
0
        protected override void MoveThingTo([NotNull] Thing thing, IntVec3 beltDest)
        {
            OnBeginMove(thing, beltDest);

            // Lifts only output to surface
            var belt = beltDest.GetBeltComponent();

            //  Check if there is a belt, if it is empty, and also check if it is active !
            if (belt == null || !belt.ItemContainer.Empty || belt.BeltPhase != Phase.Active)
            {
                return;
            }

            ItemContainer.TransferItem(thing, belt.ItemContainer);

            // Need to check if it is a receiver or not ...
            belt.ThingOrigin = parent.Position;
        }
Example #2
0
        protected virtual void MoveThingTo([NotNull] Thing thing, IntVec3 beltDest)
        {
            if (CanOutputToNonBelt() && Find.TerrainGrid.TerrainAt(beltDest).changeable)
            {
                ItemContainer.DropItem(thing, beltDest);
            }
            else
            {
                var beltComponent = beltDest.GetBeltComponent();

                //  Check if there is a belt, if it is empty, and also check if it is active !
                if (beltComponent == null || !beltComponent.ItemContainer.Empty || beltComponent.BeltPhase != Phase.Active)
                {
                    return;
                }

                ItemContainer.TransferItem(thing, beltComponent.ItemContainer);

                // Need to check if it is a receiver or not ...
                beltComponent.ThingOrigin = parent.Position;
            }
        }
        private bool IsFreeBelt(IntVec3 position)
        {
            BeltComponent destBelt = position.GetBeltComponent();

            return(destBelt != null && destBelt.CanAcceptFrom(this));
        }
Example #4
0
        // This is a fast function for surface belts, underground belts must extend and override
        protected virtual void MoveThingTo([NotNull] Thing thing, IntVec3 beltDest)
        {
            OnBeginMove(thing, beltDest);

            if (CanOutputToNonBelt() && Find.TerrainGrid.TerrainAt(beltDest).changeable)
            {
                ItemContainer.DropItem(thing, beltDest);
            }
            else if ( OutputLevel == Level.Surface )
            {
                // Find a belt component at our output level
                var belt = beltDest.GetBeltComponent();

                //  Check if there is a belt, if it is empty, and also check if it is active !
                if (belt == null || !belt.ItemContainer.Empty || belt.BeltPhase != Phase.Active)
                {
                    return;
                }

                ItemContainer.TransferItem(thing, belt.ItemContainer);

                // Need to check if it is a receiver or not ...
                belt.ThingOrigin = parent.Position;
            }
        }
 public static Sender GetSenderAtPos(IntVec3 pos)
 {
     return pos.GetBeltComponent() as Sender;
 }
 public static Receiver GetReceiverAtPos(IntVec3 pos)
 {
     return pos.GetBeltComponent() as Receiver;
 }
Example #7
0
 protected bool IsFreeBelt(IntVec3 position)
 {
     BeltComponent destBelt = position.GetBeltComponent();
     return (destBelt != null && destBelt.CanAcceptFrom(this));
 }
Example #8
0
 private bool IsFreeBelt(IntVec3 position, bool onlyCheckConnection = false)
 {
     BeltComponent destBelt = position.GetBeltComponent();
     return (destBelt != null && destBelt.CanAcceptFrom(this, onlyCheckConnection));
 }