Example #1
0
    private void Attack()
    {
        //Cannot attack during pause or while the colors are shuffeling
        if (pause || shuffeling)
        {
            return;
        }

        if (iManager.GetButtonDown("Fire1"))
        {
            FireTo(colors[0]);
        }
        if (iManager.GetButtonDown("Jump"))
        {
            FireTo(colors[1]);
        }
        if (iManager.GetButtonDown("Fire2"))
        {
            FireTo(colors[2]);
        }
        if (iManager.GetButtonDown("Fire3"))
        {
            FireTo(colors[3]);
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (!active)
        {
            return;
        }

        if (!movement)
        {
            if (inputsManager.GetButton("Fire3"))
            {
                MoveRight();
            }
            else if (inputsManager.GetButton("Fire1"))
            {
                MoveLeft();
            }
            if (inputsManager.GetButtonDown("Fire2"))
            {
                StartCoroutine(EnterLevel());
            }
        }
        if (movement)
        {
            MoveTowardDestination();
        }
    }
Example #3
0
    void Update()
    {
        if (inputsManager.GetButtonDown("Jump"))
        {
            state = (state == 0 ? 1 : state - 1);
            switch (state)
            {
            case (int)MenuState.HERO:
                SwapToHero();
                break;

            case (int)MenuState.MENU:
                OpenMenu((int)MenuState.MENU);
                break;
            }
        }
        if (Input.GetButtonDown("Cancel"))
        {
            SceneManager.LoadScene("MainMenu");
        }
    }