private void Awake() { inputManager = GetComponent <Inputmanager>(); score = 0; }
void Start() { screenheight = Screen.height; screenwidth = Screen.width; _data_manager = GameObject.Find("DataManager").GetComponent<Datamanager>(); _scene_manager = GameObject.Find("SceneManager").GetComponent<Scenemanager>(); _input_manager = GameObject.Find("InputManager").GetComponent<Inputmanager>(); }
// Use this for initialization void Start() { _data_manager = GameObject.Find("DataManager").GetComponent<Datamanager>(); _input_manager = GameObject.Find("InputManager").GetComponent<Inputmanager>(); _input_manager.OnDoubleClickEvent += OnDoubleClick; _ui = GameObject.Find("UIManager").GetComponent<Ui>(); _starblock = GetComponent<Starblock>(); }