private void Awake()
    {
        inputManager = GetComponent <Inputmanager>();


        score = 0;
    }
Beispiel #2
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 void Start()
 {
     screenheight = Screen.height;
     screenwidth = Screen.width;
     _data_manager = GameObject.Find("DataManager").GetComponent<Datamanager>();
     _scene_manager = GameObject.Find("SceneManager").GetComponent<Scenemanager>();
     _input_manager = GameObject.Find("InputManager").GetComponent<Inputmanager>();
 }
 // Use this for initialization
 void Start()
 {
     _data_manager = GameObject.Find("DataManager").GetComponent<Datamanager>();
     _input_manager = GameObject.Find("InputManager").GetComponent<Inputmanager>();
     _input_manager.OnDoubleClickEvent += OnDoubleClick;
     _ui = GameObject.Find("UIManager").GetComponent<Ui>();
     _starblock = GetComponent<Starblock>();
 }