void OnTriggerStay(Collider other)
 {
     if (IPL == null)
     {
         IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     }
 }
Example #2
0
 void Start()
 {
     swordUI = Singleton_Service.GetSingleton <SwordUI>();
     IPL     = Singleton_Service.GetSingleton <Input_Listeners>();
     rb      = GetComponent <Rigidbody>();
     //StartCoroutine("CheckShurikenParent");
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     IPL        = Singleton_Service.GetSingleton <Input_Listeners>();
     trackedObj = GetComponent <SteamVR_TrackedObject>();
     device     = SteamVR_Controller.Input((int)trackedObj.index);
     rb         = rotateParent.GetComponent <Rigidbody>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     WarningText.SetActive(false);
     switchTime = false;
     StartCoroutine("SwitchToFire");
 }
Example #5
0
 void Start()
 {
     swordUI = Singleton_Service.GetSingleton <SwordUI>();
     IPL     = Singleton_Service.GetSingleton <Input_Listeners>();
     rb      = GetComponent <Rigidbody>();
     this.GetComponent <CapsuleCollider>().isTrigger = true;
     swordSource = GetComponent <AudioSource>();
 }
 // Use this for initialization
 void Start()
 {
     IPL       = Singleton_Service.GetSingleton <Input_Listeners>();
     active    = true;
     text.text = "Hellooo!!";
     activate(false);
     right = hand.GetComponent <Right_VR_Cont>();
     left  = hand.GetComponent <Left_VR_Cont>();
 }
 // Use this for initialization
 void Start()
 {
     IPL           = Singleton_Service.GetSingleton <Input_Listeners>();
     IPL.rightHand = GetComponent <NVRHand>();
     trackedObj    = GetComponent <SteamVR_TrackedObject>();
     ringDisplay   = IPL.rightRingDisplay;
     source        = GetComponent <AudioSource>();
     Invoke("LateStart", 2f);
 }
    // Use this for initialization
    void Start()
    {
        switch (upgradeType)
        {
        case UpgradeType.Health:
            if (PlayerPrefs.GetInt("healthUpgrade") == 0)
            {
                PlayerPrefs.SetInt("healthUpgrade", 500);
                value = 500;
            }
            else
            {
                value = PlayerPrefs.GetInt("healthUpgrade");
            }
            break;

        case UpgradeType.Attack:
            if (PlayerPrefs.GetInt("attackUpgrade") == 0)
            {
                PlayerPrefs.SetInt("attackUpgrade", 3);
                value = 3;
            }
            else
            {
                value = PlayerPrefs.GetInt("attackUpgrade");
            }
            break;

        case UpgradeType.Defense:
            if (PlayerPrefs.GetInt("defenseUpgrade") == 0)
            {
                PlayerPrefs.SetInt("defenseUpgrade", 5);
                value = 5;
            }
            else
            {
                value = PlayerPrefs.GetInt("defenseUpgrade");
            }
            break;

        default:
            break;
        }
        player = Singleton_Service.GetSingleton <Player>();
        scene  = Singleton_Service.GetSingleton <SceneController>();
        IPL    = Singleton_Service.GetSingleton <Input_Listeners>();

        rightHand = GameObject.Find("RightHand").transform;
        leftHand  = GameObject.Find("LeftHand").transform;

        upgradeAudio = GetComponent <UpgradeAudio>();

        expandRate = new Vector3((maxScale - minScale) / 10, (maxScale - minScale) / 10, (maxScale - minScale) / 10);

        StartCoroutine("MoveUp");
    }
 // Use this for initialization
 void Start()
 {
     if (transform.parent.gameObject.GetComponent <RightHand>() != null)
     {
         scene       = Singleton_Service.GetSingleton <SceneController>();
         IPL         = Singleton_Service.GetSingleton <Input_Listeners>();
         currentBall = Instantiate(energyBall, transform);
         currentBall.transform.localPosition = new Vector3(0f, 0.75f, 0f);
         currentBall.transform.localScale    = new Vector3(0.1f, 0.1f, 0.1f);
     }
 }
    void Start()
    {
        IPL          = Singleton_Service.GetSingleton <Input_Listeners>();
        swordUI      = Singleton_Service.GetSingleton <SwordUI>();
        source       = GetComponent <AudioSource>();
        attachedHand = GetComponent <NVRHand>();

        if (attachedGun.gameObject.activeSelf)
        {
            canThrow = false;
        }
        else
        {
            canThrow = true;
        }
    }
    // Use this for initialization
    void Start()
    {
        liquid.GetComponent <Renderer>().material.color = new Color(1, 1, 1, .2f);

        IPL = Singleton_Service.GetSingleton <Input_Listeners>();
        GM  = Singleton_Service.GetSingleton <GameManager>();

        StartCoroutine("LookForAdditions");

        boilDisplayMeter.SetActive(false);
        boilDisplay.SetActive(false);

        potionId = 0;
        exploded = false;
        source   = GetComponent <AudioSource>();
    }
Example #12
0
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     if (IPL == null)
     {
         Debug.Assert(IPL != null, "No Input Listeners on Enemy State Pattern!");
     }
     rb             = this.GetComponent <Rigidbody>();
     anim           = this.GetComponentInChildren <Animator>();
     offLink        = GetComponent <OffMeshLink>();
     player         = GameObject.FindGameObjectWithTag("Player");
     playerPosition = GameObject.FindGameObjectWithTag("Player Position").transform;
     agent          = this.GetComponent <NavMeshAgent>();
     GoToNextPoint();
     currentState = patrolState;
 }
	// Use this for initialization
	void Start()
	{
		IPL = Singleton_Service.GetSingleton<Input_Listeners> ();
		trackedObj = GetComponent<SteamVR_TrackedObject> ();

		GameObject laserObj = (GameObject)Instantiate(laserPrefab);
		GameObject reticleObj = (GameObject)Instantiate(reticlePrefab);

		laserObj.transform.SetParent(this.transform);
		reticleObj.transform.SetParent(this.transform);

		reticle = reticleObj.transform;
		laser = laserObj.GetComponent<LineRenderer>();

		reticleLight = reticle.gameObject.GetComponent<Light>();

        laser.gameObject.SetActive(true);
        reticle.gameObject.SetActive(true);
    }
Example #14
0
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     if (Singleton_Service.GetSingleton <GM>())
     {
         gm = Singleton_Service.GetSingleton <GM>();
     }
     fireHealth          = maxFireValue;
     currentPlayerHealth = maxPlayerHealth;
     UpdateStatsOnUI();
     if (playMainTheme)
     {
         mainTheme.Play();
     }
     if (playBossTheme)
     {
         bossTheme.Play();
     }
     //StartCoroutine("Countdown");
 }
Example #15
0
    // Use this for initialization
    void Start()
    {
        if (PlayerPrefs.GetInt("Level") == 1)
        {
            health = startingHealth;
        }
        else
        {
            health  = PlayerPrefs.GetInt("Health");
            health += healthIncrement;
        }


        if (healthText)
        {
            healthText.text = "HP: " + health;
        }
        IPL = Singleton_Service.GetSingleton <Input_Listeners>();
        //Time.timeScale = 0.5f;
        GetComponent <ScreenFader>().fadeIn = true;
    }
    // Use this for initialization
    void Start()
    {
        scene  = Singleton_Service.GetSingleton <SceneController>();
        player = Singleton_Service.GetSingleton <Player>();
        IPL    = Singleton_Service.GetSingleton <Input_Listeners>();

        transform.parent.localScale = new Vector3(minScale, minScale, minScale);
        expandRate = new Vector3((maxScale - minScale) / 10, (maxScale - minScale) / 10, (maxScale - minScale) / 10);

        switch (weaponType)
        {
        case WeaponType.Weapon1:
            break;

        case WeaponType.Weapon2:
            value = 15;
            break;

        case WeaponType.Weapon3:
            value = 30;
            break;

        case WeaponType.Weapon4:
            value = 50;
            break;

        case WeaponType.Shield2:
            value = 15;
            break;

        case WeaponType.Shield3:
            value = 30;
            break;

        default:
            break;
        }
    }
Example #17
0
 void Start()
 {
     numShurikens = 0;
     IPL          = Singleton_Service.GetSingleton <Input_Listeners>();
 }
Example #18
0
 void Start()
 {
     IPL     = Singleton_Service.GetSingleton <Input_Listeners>();
     swordUI = Singleton_Service.GetSingleton <SwordUI>();
     audio   = GetComponent <AudioSource>();
 }
Example #19
0
 // Use this for initialization
 void Start()
 {
     IPL        = GameObject.Find("GM").GetComponent <Input_Listeners>();
     trackedObj = GetComponent <SteamVR_TrackedObject>();
 }
Example #20
0
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     CreateFireballEffect();
 }
Example #21
0
 private void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     StartCoroutine("CheckTutorialProgress");
     PlayerPrefs.SetInt("Level", 1);
 }
Example #22
0
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
 }
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     CreateBlizzardEffect();
 }
Example #24
0
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     GetComponent <ScreenFader>().fadeIn = true;
 }
Example #25
0
 // Use this for initialization
 void Start()
 {
     IPL             = GameObject.Find("GM").GetComponent <Input_Listeners>();
     spawnPoint      = GameObject.Find("SpawnPoint");
     sceneController = spawnPoint.gameObject.GetComponent <SceneController>();
 }
Example #26
0
 void Start()
 {
     IPL          = Singleton_Service.GetSingleton <Input_Listeners>();
     sheathSource = GetComponent <AudioSource>();
     SpawnNewSword();
 }
Example #27
0
 // Use this for initialization
 void Start()
 {
     IPL = Singleton_Service.GetSingleton <Input_Listeners>();
     CreateTornadoEffect();
 }
 // Use this for initialization
 void Start()
 {
     IPL        = Singleton_Service.GetSingleton <Input_Listeners>();
     trackedObj = GetComponent <SteamVR_TrackedObject>();
 }
Example #29
0
    void Start()
    {
        beatHighScore.enabled = false;
        int currLevel = PlayerPrefs.GetInt("CurrentLevel");

        switch (currLevel)
        {
        case 1:
            int currScore = PlayerPrefs.GetInt("CurrentScoreLevel1");
            score.text = "Your Score: " + currScore;
            if (currScore > PlayerPrefs.GetInt("HighScoreLevel1"))
            {
                beatHighScore.enabled = true;
                beatHighScore.text    = "You've beaten the previous" + System.Environment.NewLine + "high score of " + PlayerPrefs.GetInt("HighScoreLevel1", 0);
                PlayerPrefs.SetInt("HighScoreLevel1", currScore);
                PlayerPrefs.SetInt("CurrentScoreLevel1", 0);
            }
            break;

        case 2:
            currScore  = PlayerPrefs.GetInt("CurrentScoreLevel2");
            score.text = "Your Score: " + currScore;
            if (currScore > PlayerPrefs.GetInt("HighScoreLevel2"))
            {
                beatHighScore.enabled = true;
                beatHighScore.text    = "You've beaten the previous" + System.Environment.NewLine + "high score of " + PlayerPrefs.GetInt("HighScoreLevel2", 0);
                PlayerPrefs.SetInt("HighScoreLevel2", currScore);
                PlayerPrefs.SetInt("CurrentScoreLevel2", 0);
            }
            break;

        case 3:
            currScore  = PlayerPrefs.GetInt("CurrentScoreLevel3");
            score.text = "Your Score: " + currScore;
            if (currScore > PlayerPrefs.GetInt("HighScoreLevel3"))
            {
                beatHighScore.enabled = true;
                beatHighScore.text    = "You've beaten the previous" + System.Environment.NewLine + "high score of " + PlayerPrefs.GetInt("HighScoreLevel3", 0);
                PlayerPrefs.SetInt("HighScoreLevel3", currScore);
                PlayerPrefs.SetInt("CurrentScoreLevel3", 0);
            }
            break;

        case 4:
            currScore  = PlayerPrefs.GetInt("CurrentScoreLevel4");
            score.text = "Your Score: " + currScore;
            if (currScore > PlayerPrefs.GetInt("HighScoreLevel4"))
            {
                beatHighScore.enabled = true;
                beatHighScore.text    = "You've beaten the previous" + System.Environment.NewLine + "high score of " + PlayerPrefs.GetInt("HighScoreLevel4", 0);
                PlayerPrefs.SetInt("HighScoreLevel4", currScore);
                PlayerPrefs.SetInt("CurrentScoreLevel4", 0);
            }
            break;

        case 0:
            currScore  = PlayerPrefs.GetInt("CurrentScoreBoss");
            score.text = "Your Score: " + currScore;
            if (currScore > PlayerPrefs.GetInt("HighScoreBoss"))
            {
                beatHighScore.enabled = true;
                beatHighScore.text    = "You've beaten the previous" + System.Environment.NewLine + "high score of " + PlayerPrefs.GetInt("HighScoreBoss", 0);
                PlayerPrefs.SetInt("HighScoreBoss", currScore);
                PlayerPrefs.SetInt("CurrentScoreBoss", 0);
            }
            break;
        }

        PlayerPrefs.Save();

        IPL        = Singleton_Service.GetSingleton <Input_Listeners>();
        trackedObj = GetComponent <SteamVR_TrackedObject>();

        GameObject laserObj   = (GameObject)Instantiate(laserPrefab);
        GameObject reticleObj = (GameObject)Instantiate(reticlePrefab);

        laserObj.transform.SetParent(this.transform);
        reticleObj.transform.SetParent(this.transform);

        reticle = reticleObj.transform;
        laser   = laserObj.GetComponent <LineRenderer>();

        reticleLight = reticle.gameObject.GetComponent <Light>();

        laser.gameObject.SetActive(true);
        reticle.gameObject.SetActive(true);
    }