void Input_OnChangeState(InputFieldView target) { foreach (var input in inputFields) { input.CurrentState = input.Equals(target) ? InputFieldView.InputState.Hover : InputFieldView.InputState.Normal; } }
void SwitchInputFieldState(InputFieldView target) { GlobalManager.Instance.HideCopypastePanel(); foreach (var input in inputFields) { input.CurrentState = input.Equals(target) ? InputFieldView.InputState.Pressed : InputFieldView.InputState.Normal; } }
protected override void Awake() { _questionText = GameObject.Find("UIRoot/LandingUI/QuestionBg/QuestionText").GetComponent <TextView>(); _inputFieldText = GameObject.Find("UIRoot/LandingUI/InputField").GetComponent <InputFieldView>(); _landingBtn = GameObject.Find("UIRoot/LandingUI/LandingButton").GetComponent <ButtonView>(); _escBtn = GameObject.Find("UIRoot/LandingUI/EscButton").GetComponent <ButtonView>(); this.DataEntity = new LandingUIEntity(); base.Awake(); }