public override void OnUpdate()
    {
        base.OnUpdate();
        EnterStart();
        if (InputDevice.ButtonLeft((int)handlePlayerIndex))
        {
            currentSelectMapIndex = 0;
            UpdateMap();
        }
        else if (InputDevice.ButtonRight((int)handlePlayerIndex))
        {
            currentSelectMapIndex = 1;
            UpdateMap();
        }
        else if (InputDevice.ButtonEnter((int)handlePlayerIndex))
        {
            GameStart();
            return;
        }

        currentRemainderTime -= Time.deltaTime;
        UpdateTime();
        if (currentRemainderTime < 0.0f)
        {
            GameStart();
            return;
        }
    }