public virtual void UpdateEventState(InputController inputController, InputController.EInputEventState inputEventState) { if (inputEventState == m_PreviousState && inputEventState != InputController.EInputEventState.DragUpdate) { return; } m_PreviousState = inputEventState; if (null != m_OnStateChangedEvents[inputEventState]) { m_OnStateChangedEvents[inputEventState].Invoke(inputController); } }
public virtual void RegisterEvent(InputController.EInputEventState inputEventState, InputReactorEvent callback) { m_OnStateChangedEvents[inputEventState] += callback; }