private void OnDisable() { jump.Disable(); attack.Disable(); cast.Disable(); dash.Disable(); }
private void DisableInputsActions() { miMovimiento.performed -= Movimiento; miMovimiento.Disable(); miDisparo.performed -= MakeLaunch; miDisparo.Disable(); }
private void OnDisable() { MovementAction.Disable(); SwordAction.Disable(); GunAction.Disable(); DodgeAction.Disable(); UseAction.Disable(); PauseAction.Enable(); }
/// <summary> /// Picks up flag. /// </summary> public void PickUpFlag() { fireAction.Disable(); foreach (var weapon in weapons) { weapon.gameObject.SetActive(false); } weapons[currentWeapon].enabled = false; flagObject.SetActive(true); }
private void InitiateSneeze(DashSettings sneezeDashSettings, Vector2 input) { movementState.Velocity = Vector2.zero; Movement.Pulse(ref movementState, sneezeDashSettings.movementSettings, input); playerRigidbody.velocity = movementState.Velocity; playerState = Player.PlayerState.Sneezing; this.sneezeDashSettings = sneezeDashSettings; sneezeAnimation.Activate(); fireAction?.Disable(); aimAction?.Disable(); }
void OnDisable() { rightClickIA.Disable(); rotationIA.Disable(); movementIA.Disable(); scrollIA.Disable(); }
private void OnDisable() { moveAxisAction.Disable(); jumpButtonAction.Disable(); slashButtonAction.Disable(); debugButtonAction.Disable(); }
private void OnDisable() { LevelBossController.OnBossFightEnd -= HandleOnBossFightEnd; inputSkipCutscene.performed -= SkipStartBossCutscene; inputSkipCutscene.performed -= SkipEndBossCutscene; inputSkipCutscene.Disable(); }
private void OnDisable() { axisAction.Disable(); axisAction.performed -= UpdateAxis; axisAction.started -= UpdateAxis; axisAction.cancelled -= UpdateAxis; }
private void OnDisable() { m_keyboardAction.Disable(); m_mouseAction.Disable(); Keyboard.current.onTextInput -= new Action <char>(RecordKey); }
public void EndGame() { //Set gamePlaying to false. gamePlaying = false; //Destroy Bloopy game object to stop player falling. Destroy(player.gameObject); //If height is a new high score if (height > saveData.highScore) { //Set new high score. saveData.SetHighScore((int)height); //Save new high score. SaveSystem.singleton.SaveGame(saveData); } //Hide HUD height display from view. heightDisplay.gameObject.SetActive(false); //Display endGamePanel. endGamePanel.SetActive(true); //Disable gameplay input actions. interactAction.Disable(); platformPositionAction.Disable(); }
void RemapButtonClicked(InputAction actionToRebind, bool isAlt, string controlType, int specificTarget = -1) { int target = (specificTarget == -1 ? (isAlt ? 1 : 0) : specificTarget); Debug.Log("Target to rebind " + target); actionToRebind.Disable(); inputText.text = string.Format(Localization.GetString("uiStrings", "ui_input_rebind"), actionToRebind.name); rebindScreen.SetActive(true); var rebindOperation = actionToRebind.PerformInteractiveRebinding() // To avoid accidental input from mouse motion //.WithControlsExcluding("Mouse") .WithTargetBinding(target) .WithExpectedControlType(controlType) .OnMatchWaitForAnother(0.1f) .OnComplete( operation => { Debug.Log($"Rebound '{actionToRebind}' to '{operation.selectedControl}'"); operation.Dispose(); StopRebind(actionToRebind); }); /*if (excludeMouse) * rebindOperation.WithControlsExcluding("Mouse");*/ rebindOperation.Start(); }
private void OnDisable() { // Right Hand _rightHandTrigger.Disable(); _rightHandGrip.Disable(); _rightHandTrigger.performed -= RightTriggerPressed; _rightHandTrigger.canceled -= RightTriggerReleased; _rightHandGrip.performed -= RightGripPressed; _rightHandGrip.canceled -= RightGripReleased; _rightHandSecondary.performed -= RightSecondaryButtonPressed; _rightHandSecondary.canceled -= RightSecondaryButtonReleased; // Left Hand _leftHandTrigger.Disable(); _leftHandGrip.Disable(); _leftHandTrigger.performed -= LeftTriggerPressed; _leftHandTrigger.canceled -= LeftTriggerReleased; _leftHandGrip.performed -= LeftGripPressed; _leftHandGrip.canceled -= LeftGripReleased; }
private void OnDisable() { if (controllerTypeAction != null) { controllerTypeAction.Disable(); controllerTypeAction.performed -= UpdateType; controllerTypeAction.started -= UpdateType; controllerTypeAction.canceled -= UpdateType; } if (controllerDoFAction != null) { controllerDoFAction.Disable(); controllerDoFAction.performed -= UpdateDoF; controllerDoFAction.started -= UpdateDoF; controllerDoFAction.canceled -= UpdateDoF; } if (controllerCalibrationAccuracyAction != null) { controllerCalibrationAccuracyAction.Disable(); controllerCalibrationAccuracyAction.performed -= UpdateCalibrationAccuracy; controllerCalibrationAccuracyAction.started -= UpdateCalibrationAccuracy; controllerCalibrationAccuracyAction.canceled -= UpdateCalibrationAccuracy; } }
private void OnDisable() { _jumpAction.Disable(); _moveAction.Disable(); _shootAction.Disable(); _mouseAction.Disable(); }
public static void Release(InputAction action, Action <InputAction.CallbackContext> onPerformed) { if (action == null || onPerformed == null) { Debug.LogWarning($"Cannot release InputAction, either action or callback is null"); return; } if (!m_Mappings.ContainsKey(action)) { Debug.LogWarning($"Tried to release action {action.name} that was not already registered"); } else { // Remove entry if present if (m_Mappings[action].Contains(onPerformed)) { action.performed -= onPerformed; m_Mappings[action].Remove(onPerformed); } // If no more callbacks registered, remove entry and disable action. if (m_Mappings[action].Count == 0) { action.Disable(); m_Mappings.Remove(action); } } }
private void OnDestroy() { FireAction.Disable(); FireAction.started -= FireEnable; FireAction.canceled -= FireDisable; }
private void OnDisable() { _showConsole = false; toggleDebugAction.Disable(); returnAction.Disable(); debugActionMap.Disable(); }
private void OnDisable() { keys.Disable(); mouse.Disable(); interaction.Disable(); kill_.Disable(); }
void Awake() { m_CharacterController = GetComponent <CharacterController>(); m_RunningAction = m_InputActionAsset["Run Action"]; m_InputActionAsset["Jump Action"].performed += OnJump; m_MovingAction = m_InputActionAsset["Walk Navigation Action"]; m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_Rigidbody = GetComponent <Rigidbody>(); m_DisposeOnDestroy.Add(m_BoundsGetter = UISelectorFactory.createSelector <Bounds>(ProjectContext.current, "zoneBounds")); m_DisposeOnDestroy.Add(m_WalkInstructionSelector = UISelectorFactory.createSelector <IWalkInstructionUI>(WalkModeContext.current, nameof(IWalkModeDataProvider.instruction))); m_DisposeOnDestroy.Add(UISelectorFactory.createSelector <bool>(NavigationContext.current, nameof(INavigationDataProvider.moveEnabled), data => { if (data) { m_MovingAction.Enable(); } else { m_MovingAction.Disable(); } })); }
void OnDisable() { vector3Action.Disable(); vector3Action.performed -= UpdateVector3; vector3Action.started -= UpdateVector3; vector3Action.cancelled -= UpdateVector3; }
void disableInputActions() { jumpAction.Disable(); slideAction.Disable(); moveLeftAction.Disable(); moveRightAction.Disable(); }
void OnDisable() { IntegerAction.Disable(); IntegerAction.performed -= UpdateInteger; IntegerAction.started -= UpdateInteger; IntegerAction.cancelled -= UpdateInteger; }
private void OnDisable() { deathCount++; movementAction.Disable(); jumpAction.Disable(); crouchAction.Disable(); }
private void OnDestroy() { pitchInput.Disable(); yawInput.Disable(); boostInput.Disable(); pauseInput.Disable(); }
protected override void OnStopRunning() { _mouseAction.Disable(); //_lookAction.Disable(); _moveAction.Disable(); foreach (var c in _customActions) { c.Disable(); } _customInputs.Dispose(); foreach (var c in _customSticksInputActions) { c.Disable(); } _customSticksInputs.Dispose(); var perkStickControls = InputSystem.devices.FirstOrDefault(x => x is CustomDevice); if (perkStickControls != null) { InputSystem.RemoveDevice(perkStickControls); } }
void OnDisable() { quaternionAction.Disable(); quaternionAction.performed -= UpdateQuaternion; quaternionAction.started -= UpdateQuaternion; quaternionAction.cancelled -= UpdateQuaternion; }
public void OnDisable() { moveAction.Disable(); lookAction.Disable(); fireAction.Disable(); jumpAction.Disable(); }
/// <summary> /// 모든 Input을 비활성화합니다. /// </summary> public void DisableInput() { moveAction.Disable(); jumpAction.Disable(); attackAction.Disable(); interactAction.Disable(); }
// Update is called once per frame void Update() { pressed = south.isPressed; if (controller.buttonNorth.isPressed) { north = true; } if (controller.buttonWest.wasPressedThisFrame) { west = !west; } if (controller.buttonEast.wasReleasedThisFrame) { east = !east; if (east) { testAction.Enable(); } else { testAction.Disable(); } } if (testAction.triggered) { Pause(); } }