Example #1
0
 void OnMovement(InputAction.CallbackContext context)
 {
     control.MoveHorizontal = context.ReadValue <float>();
 }
Example #2
0
 private void RightMouseButtonClickPerformed(InputAction.CallbackContext obj)
 {
     RightMouseButtonClicked?.Invoke(GetMousePosition());
 }
Example #3
0
 public void MoveEvent(InputAction.CallbackContext context)
 {
     this.moveDirection = context.ReadValue <Vector2>();
 }
Example #4
0
 public void OnDeltaMouse(InputAction.CallbackContext context)
 {
     mouseLook.SetDeltaMouse(context.ReadValue <Vector2>());
 }
Example #5
0
 public void OnHorizontal(InputAction.CallbackContext context)
 {
     movementHorizontal = context.ReadValue <float>();
 }
Example #6
0
 //Déplacement
 public void Move(InputAction.CallbackContext obj)
 {
     inputValue   = obj.ReadValue <Vector2>();
     inputValue3D = new Vector3(inputValue.x, 0, inputValue.y);
 }
Example #7
0
 public void OnSpace(InputAction.CallbackContext context)
 {
     jumping = context.ReadValue <float>() == 1;
 }
Example #8
0
 /// <summary>
 /// Handles the sprint input
 /// </summary>
 /// <param name="context">context is required by the performed event</param>
 protected virtual void OnSprintInput(InputAction.CallbackContext context)
 {
     BroadcastInputAction(ref m_IsSprinting, sprintStarted, sprintEnded);
 }
Example #9
0
 // Provides the input vector for the move control
 void OnMoveInput(InputAction.CallbackContext context)
 {
     moveInput = context.ReadValue <Vector2>();
 }
Example #10
0
 private void OnInteractPerformed(InputAction.CallbackContext obj)
 {
     base.Interact();
 }
 private void InteractionPerformed(InputAction.CallbackContext obj)
 {
     //Debug.Log("Interaction: performed");
 }
Example #12
0
 void OnAttack(InputAction.CallbackContext context)
 {
     control.Attacking = context.ReadValue <float>() != 0f;
 }
Example #13
0
 void OnCrouch(InputAction.CallbackContext context)
 {
     control.Crouch = context.ReadValue <float>() != 0f;
 }
Example #14
0
 void OnJump(InputAction.CallbackContext context)
 {
     control.Jump = context.ReadValue <float>() != 0f;
 }
 void OnRotationUpdate(InputAction.CallbackContext context)
 {
     Debug.Assert(m_RotationBound);
     m_CurrentRotation = context.ReadValue <Quaternion>();
 }
Example #16
0
 // Handles the ending of jump event from the new input system
 void OnJumpInputEnded(InputAction.CallbackContext context)
 {
     hasJumpInput = false;
 }
Example #17
0
 private void HandleMoveEnd(InputAction.CallbackContext context)
 {
 }
Example #18
0
 public void OnMove(InputAction.CallbackContext context)
 {
     vectorInput = context.ReadValue <Vector2>();
 }
Example #19
0
 //Arret du déplacement
 private void Stop(InputAction.CallbackContext obj)
 {
     inputValue3D = Vector2.zero;
 }
Example #20
0
 public void OnJump(InputAction.CallbackContext context)
 {
     jumpAction = context.action.triggered;
 }
Example #21
0
 public void OnEsc(InputAction.CallbackContext context)
 {
     escPressed = context.ReadValue <float>() == 1;
     mouseLook.SetEsc(escPressed);
 }
Example #22
0
 public void KeepJumpPressed(InputAction.CallbackContext context)
 {
     longHopIntention = context.action.triggered;
 }
Example #23
0
 public void OnVertical(InputAction.CallbackContext context)
 {
     movementVertical = context.ReadValue <float>();
 }
Example #24
0
 public void OnAttack(InputAction.CallbackContext context)
 {
     attackInput = context.action.triggered;
 }
Example #25
0
 public void OnShift(InputAction.CallbackContext context)
 {
     movementSettings.shifting = context.ReadValue <float>() == 1;
 }
Example #26
0
 public void OnCharged(InputAction.CallbackContext context)
 {
     chargedInput = context.action.triggered;
 }
Example #27
0
 private void OnLeftMouseButtonDown(InputAction.CallbackContext obj)
 {
     clickStartPosition = GetMousePosition();
     updateCoroutine    = CoroutineRunner.Instance.StartCoroutine(Update());
 }
 void OnPositionUpdate(InputAction.CallbackContext context)
 {
     Debug.Assert(m_PositionBound);
     m_CurrentPosition = context.ReadValue <Vector3>();
 }
Example #29
0
 public void LookEvent(InputAction.CallbackContext context)
 {
     this.lookDirection = context.ReadValue <Vector2>();
 }
Example #30
0
 private void NextLevel(InputAction.CallbackContext _)
 {
     NextLevel();
 }