void OnMovement(InputAction.CallbackContext context) { control.MoveHorizontal = context.ReadValue <float>(); }
private void RightMouseButtonClickPerformed(InputAction.CallbackContext obj) { RightMouseButtonClicked?.Invoke(GetMousePosition()); }
public void MoveEvent(InputAction.CallbackContext context) { this.moveDirection = context.ReadValue <Vector2>(); }
public void OnDeltaMouse(InputAction.CallbackContext context) { mouseLook.SetDeltaMouse(context.ReadValue <Vector2>()); }
public void OnHorizontal(InputAction.CallbackContext context) { movementHorizontal = context.ReadValue <float>(); }
//Déplacement public void Move(InputAction.CallbackContext obj) { inputValue = obj.ReadValue <Vector2>(); inputValue3D = new Vector3(inputValue.x, 0, inputValue.y); }
public void OnSpace(InputAction.CallbackContext context) { jumping = context.ReadValue <float>() == 1; }
/// <summary> /// Handles the sprint input /// </summary> /// <param name="context">context is required by the performed event</param> protected virtual void OnSprintInput(InputAction.CallbackContext context) { BroadcastInputAction(ref m_IsSprinting, sprintStarted, sprintEnded); }
// Provides the input vector for the move control void OnMoveInput(InputAction.CallbackContext context) { moveInput = context.ReadValue <Vector2>(); }
private void OnInteractPerformed(InputAction.CallbackContext obj) { base.Interact(); }
private void InteractionPerformed(InputAction.CallbackContext obj) { //Debug.Log("Interaction: performed"); }
void OnAttack(InputAction.CallbackContext context) { control.Attacking = context.ReadValue <float>() != 0f; }
void OnCrouch(InputAction.CallbackContext context) { control.Crouch = context.ReadValue <float>() != 0f; }
void OnJump(InputAction.CallbackContext context) { control.Jump = context.ReadValue <float>() != 0f; }
void OnRotationUpdate(InputAction.CallbackContext context) { Debug.Assert(m_RotationBound); m_CurrentRotation = context.ReadValue <Quaternion>(); }
// Handles the ending of jump event from the new input system void OnJumpInputEnded(InputAction.CallbackContext context) { hasJumpInput = false; }
private void HandleMoveEnd(InputAction.CallbackContext context) { }
public void OnMove(InputAction.CallbackContext context) { vectorInput = context.ReadValue <Vector2>(); }
//Arret du déplacement private void Stop(InputAction.CallbackContext obj) { inputValue3D = Vector2.zero; }
public void OnJump(InputAction.CallbackContext context) { jumpAction = context.action.triggered; }
public void OnEsc(InputAction.CallbackContext context) { escPressed = context.ReadValue <float>() == 1; mouseLook.SetEsc(escPressed); }
public void KeepJumpPressed(InputAction.CallbackContext context) { longHopIntention = context.action.triggered; }
public void OnVertical(InputAction.CallbackContext context) { movementVertical = context.ReadValue <float>(); }
public void OnAttack(InputAction.CallbackContext context) { attackInput = context.action.triggered; }
public void OnShift(InputAction.CallbackContext context) { movementSettings.shifting = context.ReadValue <float>() == 1; }
public void OnCharged(InputAction.CallbackContext context) { chargedInput = context.action.triggered; }
private void OnLeftMouseButtonDown(InputAction.CallbackContext obj) { clickStartPosition = GetMousePosition(); updateCoroutine = CoroutineRunner.Instance.StartCoroutine(Update()); }
void OnPositionUpdate(InputAction.CallbackContext context) { Debug.Assert(m_PositionBound); m_CurrentPosition = context.ReadValue <Vector3>(); }
public void LookEvent(InputAction.CallbackContext context) { this.lookDirection = context.ReadValue <Vector2>(); }
private void NextLevel(InputAction.CallbackContext _) { NextLevel(); }