/// <summary> /// </summary> /// <returns></returns> private static GameServer CreateServer() { if (!File.Exists(ServerConfig.SERVER_CONFIG_FILE)) { IniWriter writer = new IniWriter(ServerConfig.SERVER_CONFIG_FILE); writer.addAndSelectSection(ServerConfig.SECTION_GENERAL); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_GAME, "Skyrim", "Game to set: Skyrim, Oblivion"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_NAME, "Server Name", "Your server name"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_ADDRESS, "127.0.0.1", "Local ip address or name"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_PORT, "14242", "Server port default: 14242"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_ONLINE, "true", "Server online flag to enable inbound internet connection default: true"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_LANGUAGE, "English", "Server language communications, defaulat: English"); writer.addKeyToSelectedSection(ServerConfig.GENERAL_KEY_PASSWORD, "", "If password is set game will be private only for players with password, defaulat: \"\" "); writer.addAndSelectSection(ServerConfig.SECTION_MASTER); writer.addKeyToSelectedSection(ServerConfig.MASTER_KEY_GUID, "", "Server GUID, to generate use http://www.guidgenerator.com/, default: \"\" "); if (!writer.SaveFile()) { Console.WriteLine("ERROR: Server config ini file not created"); } } config = new ServerConfig( iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_GAME, "Skyrim"), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_NAME, "Server Name"), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_ADDRESS, "127.0.0.1"), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_PORT, 14242), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_ONLINE, true), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_LANGUAGE, "English"), iniLoader.GetValue(ServerConfig.SECTION_GENERAL, ServerConfig.GENERAL_KEY_PASSWORD, ""), iniLoader.GetValue(ServerConfig.SECTION_MASTER, ServerConfig.MASTER_KEY_GUID, "") ); return(new GameServer(config)); }