public Equalizer() { InitializeComponent(); Slider[] sliders = { slrFX0, slrFX1, slrFX2, slrFX3, slrFX4, slrFX5, slrFX6, slrFX7, slrFX8, slrFX9 }; Label[] labels = { lblFX0, lblFX1, lblFX2, lblFX3, lblFX4, lblFX5, lblFX6, lblFX7, lblFX8, lblFX9 }; IniReader IR = new IniReader(EqualizerSettings.SettingsPath); IniWriter IW = new IniWriter(EqualizerSettings.SettingsPath); cmbEqualizerProfile.ItemsSource = PresetCollection; foreach (var i in IR.GetParams().Skip(1)) { PresetCollection.Add(i); } cmbEqualizerProfile.SelectedItem = IR.GetValuebyParam("Current"); for (int i = 0; i < sliders.Length; i++) { sliders[i].Value = EqualizerSettings.FXGain[i]; labels[i].Content = EqualizerSettings.FXGain[i]; } cmbEqualizerProfile.SelectionChanged += (e, a) => { EqualizerSettings.LoadPreset(cmbEqualizerProfile.SelectedItem.ToString()); IW.WriteParam("Current", cmbEqualizerProfile.SelectedItem.ToString()); for (int i = 0; i < sliders.Length; i++) { sliders[i].Value = EqualizerSettings.FXGain[i]; labels[i].Content = EqualizerSettings.FXGain[i]; } }; btnEqualizerProfileAdd.Click += (e, a) => { if (txtbNewProfileName.Text.Replace(" ", "") != "" && IR.GetParams().Skip(1).Any(x => x != txtbNewProfileName.Text)) { IW.WriteParam(txtbNewProfileName.Text, EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray()); PresetCollection.Add(txtbNewProfileName.Text); cmbEqualizerProfile.SelectedItem = txtbNewProfileName.Text; } txtbNewProfileName.Text = ""; }; btnEqualizerProfileDlt.Click += (e, a) => { if (cmbEqualizerProfile.Text != "Standart") { string s = cmbEqualizerProfile.Text; cmbEqualizerProfile.SelectedItem = "Standart"; PresetCollection.Remove(s); IW.DeleteParam(s); } }; this.Closed += (e, a) => { EqualizerSettings.LoadPreset(IR.GetValuebyParam("Current")); }; btnEqualizerSave.Click += (e, a) => { if (cmbEqualizerProfile.Text != "Standart") { IW.WriteParam(cmbEqualizerProfile.SelectedItem.ToString(), EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray()); } }; slrFX0.MouseRightButtonDown += (s, e) => { slrFX0.Value = 0; lblFX0.Content = 0; EqualizerSettings.FXGain[0] = 0f; EqualizerSettings.ChangeFXParam(0); }; slrFX1.MouseRightButtonDown += (s, e) => { slrFX1.Value = 0; lblFX1.Content = 0; EqualizerSettings.FXGain[1] = 0f; EqualizerSettings.ChangeFXParam(1); }; slrFX2.MouseRightButtonDown += (s, e) => { slrFX2.Value = 0; lblFX2.Content = 0; EqualizerSettings.FXGain[2] = 0f; EqualizerSettings.ChangeFXParam(2); }; slrFX3.MouseRightButtonDown += (s, e) => { slrFX3.Value = 0; lblFX3.Content = 0; EqualizerSettings.FXGain[3] = 0f; EqualizerSettings.ChangeFXParam(3); }; slrFX4.MouseRightButtonDown += (s, e) => { slrFX4.Value = 0; lblFX4.Content = 0; EqualizerSettings.FXGain[4] = 0f; EqualizerSettings.ChangeFXParam(4); }; slrFX5.MouseRightButtonDown += (s, e) => { slrFX5.Value = 0; lblFX5.Content = 0; EqualizerSettings.FXGain[5] = 0f; EqualizerSettings.ChangeFXParam(5); }; slrFX6.MouseRightButtonDown += (s, e) => { slrFX6.Value = 0; lblFX6.Content = 0; EqualizerSettings.FXGain[6] = 0f; EqualizerSettings.ChangeFXParam(6); }; slrFX7.MouseRightButtonDown += (s, e) => { slrFX7.Value = 0; lblFX7.Content = 0; EqualizerSettings.FXGain[7] = 0f; EqualizerSettings.ChangeFXParam(7); }; slrFX8.MouseRightButtonDown += (s, e) => { slrFX8.Value = 0; lblFX8.Content = 0; EqualizerSettings.FXGain[8] = 0f; EqualizerSettings.ChangeFXParam(8); }; slrFX9.MouseRightButtonDown += (s, e) => { slrFX9.Value = 0; lblFX9.Content = 0; EqualizerSettings.FXGain[9] = 0f; EqualizerSettings.ChangeFXParam(9); }; slrFX0.ValueChanged += (s, e) => { EqualizerSettings.FXGain[0] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(0); lblFX0.Content = Math.Round(e.NewValue, 1); }; slrFX1.ValueChanged += (s, e) => { EqualizerSettings.FXGain[1] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(1); lblFX1.Content = Math.Round(e.NewValue, 1); }; slrFX2.ValueChanged += (s, e) => { EqualizerSettings.FXGain[2] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(2); lblFX2.Content = Math.Round(e.NewValue, 1); }; slrFX3.ValueChanged += (s, e) => { EqualizerSettings.FXGain[3] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(3); lblFX3.Content = Math.Round(e.NewValue, 1); }; slrFX4.ValueChanged += (s, e) => { EqualizerSettings.FXGain[4] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(4); lblFX4.Content = Math.Round(e.NewValue, 1); }; slrFX5.ValueChanged += (s, e) => { EqualizerSettings.FXGain[5] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(5); lblFX5.Content = Math.Round(e.NewValue, 1); }; slrFX6.ValueChanged += (s, e) => { EqualizerSettings.FXGain[6] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(6); lblFX6.Content = Math.Round(e.NewValue, 1); }; slrFX7.ValueChanged += (s, e) => { EqualizerSettings.FXGain[7] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(7); lblFX7.Content = Math.Round(e.NewValue, 1); }; slrFX8.ValueChanged += (s, e) => { EqualizerSettings.FXGain[8] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(8); lblFX8.Content = Math.Round(e.NewValue, 1); }; slrFX9.ValueChanged += (s, e) => { EqualizerSettings.FXGain[9] = (float)Math.Round(e.NewValue, 1); EqualizerSettings.ChangeFXParam(9); lblFX9.Content = Math.Round(e.NewValue, 1); }; }