Example #1
0
    void GenerateLevel()
    {
        if (firstRun)
        {
            if (NextLevelStarted != null)
            {
                NextLevelStarted();
            }
        }

        floorNumber.text = PlayerData.currentLevel.ToString();
        iTween.ScaleTo(floorNumber.gameObject, iTween.Hash(
                           "scale", Vector3.one,
                           "easetype", iTween.EaseType.easeInOutQuint,
                           "time", 1.0f));

        //floor.gameObject.transform.localScale = new Vector3(11, 16, 1);
        iTween.ScaleTo(floor.gameObject, iTween.Hash(
                           "scale", new Vector3(10, 15, 1),
                           "easetype", iTween.EaseType.easeInOutQuint,
                           "time", 0.3f));

        int       bgNumber = PlayerData.currentLevel % backgroundCount;
        Texture2D texNow   = Resources.Load <Texture2D>("Backgrounds/Background" + bgNumber);

        backgroundMat.mainTexture = texNow;
        Vector2 randOffset = new Vector2(Random.value, Random.value);

        backgroundMat.SetTextureOffset("_FlowMap", randOffset);
        backgroundMat.SetTextureOffset("_MainTex", randOffset);

        cubeMat.mainTexture = texNow;
        floorMat.SetTexture("_MainTex", floorMat.GetTexture("_SecondaryTex"));
        floorMat.SetFloat("_Blend", 0.0f);
        floorMat.SetTexture("_SecondaryTex", texNow); //new texture

        iTween.ValueTo(floor.gameObject, iTween.Hash( //lerpingMat
                           "from", 0.0f,
                           "to", 1.0f,
                           "easetype", iTween.EaseType.linear,
                           "time", 0.6f,
                           "onupdate", "LerpBeetwenMat",
                           "onupdatetarget", this.gameObject));

        // subLight.color = texNow.GetPixel(3, 3);
        for (int i = 0; i < gameObject.transform.childCount; i++) // delete previous
        {
            transform.GetChild(i).gameObject.SetActive(false);
        }

        PlayerBehavoir.numberOfMoves = 0;

        for (int x = 0; x < map.width; x++)
        {
            for (int y = 1; y < map.height; y++)
            {
                GenerateTile(x, y);
            }
        }         //generete current

        //Count the pixels on the bottom; for game logic
        movesFor3Stars = 0;
        for (int x = 0, y = 0; x < map.width; x++)
        {
            CheckForPixel(x, y);
        }

        GameLogicInit();

        GameObject playerSpawn = GameObject.FindGameObjectWithTag("Player");     //  Initial Update

        playerSpawn.GetComponent <PlayerBehavoir>().gameUI.UpdateBallLeftText(); //       On gui
        movesLeft = movesFor3Stars + 2;
        ingameUI.UpdateMoveLeftText(movesLeft);
    }