Example #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         IngameUI.Print(message);
     }
 }
Example #2
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         IngameUI.Print("");
     }
 }