static void SavePlayerAttribute(InfoPlayer p_attribute, int p_value)
 {
     string __key = InfoName.PLAYER.ToString() + p_attribute.ToString();
     PlayerPrefs.SetInt(__key, p_value);
 }
 static int LoadPlayerAttribute(InfoPlayer p_attribute)
 {
     string __key = InfoName.PLAYER.ToString() + p_attribute.ToString();
     return PlayerPrefs.GetInt(__key);
 }