public void PlayerDie() { lifes--; if (lifes <= 0) { infoPlayer.CountPlayerDie(); SceneManager.LoadScene("DieMenu"); } else { textLifes.text = TEXT_LIFES + lifes; } }
public void PlayerDie() { lifes--; infoPlayer.CountPlayerDie(); if (lifes > 0) { textLifes.text = TEXT_LIFES + lifes; } else { SceneManager.LoadScene("GameOver"); } }