private void CreateGLBTestObject() { Immovable mattest = new Immovable(); mattest.SetModel("MatTest"); mattest.SetPosition(-3, 1, 5); mattest.IsShadowCaster = true; mattest.SetScale(1f); //mattest.SetSpecularReflectionEnabled(true); AddGameObject(mattest); Immovable mattest255 = new Immovable(); mattest255.SetModel("MatTest255"); mattest255.SetPosition(-7, 1, 5); mattest255.IsShadowCaster = true; mattest255.SetScale(1f); //mattest255.SetSpecularReflectionEnabled(true); AddGameObject(mattest255); Immovable kwcube6test = new Immovable(); kwcube6test.SetModel("KWCube6"); kwcube6test.SetPosition(-5, -0.5f, 5); kwcube6test.SetScale(10, 1, 10); kwcube6test.SetTexture(@".\textures\pavement01.jpg", TextureType.Albedo, CubeSide.Top); kwcube6test.SetTexture(@".\textures\pavement01_normal.jpg", TextureType.Normal, CubeSide.Front); kwcube6test.SetTextureRepeat(5, 1, CubeSide.Front); AddGameObject(kwcube6test); }
private void CreateTestScene() { PlayerSphere s = new PlayerSphere(); s.SetModel("KWSphere"); s.SetPosition(4, 1, 0); s.SetScale(2); //s.SetScale(2); s.Name = "Sphere #1"; s.IsShadowCaster = true; s.IsCollisionObject = true; //s.ColorEmissive = new Vector4(1, 1, 1, 0.1f); AddGameObject(s); /*Immovable ms = new Immovable(); * ms.SetModel("MS"); * ms.IsCollisionObject = true; * AddGameObject(ms);*/ Immovable sC = new Immovable(); sC.SetModel("KWSphere"); sC.SetPosition(-5, 1, 0); sC.SetScale(2); sC.Name = "Sphere #2"; sC.IsShadowCaster = true; sC.IsCollisionObject = true; sC.SetTexture(@".\textures\Metal022_1K_Color.jpg"); sC.SetTexture(@".\textures\Metal022_1K_Normal.jpg", TextureType.Normal); sC.SetTexture(@".\textures\Metal022_1K_Metalness.jpg", TextureType.Metalness); sC.SetTexture(@".\textures\Metal022_1K_Roughness.jpg", TextureType.Roughness); //AddGameObject(sC); CubeRoughnessTest floor = new CubeRoughnessTest(); floor.SetModel("KWCube"); floor.Name = "Floor"; floor.SetPosition(0, -0.5f, 0); floor.SetScale(10, 1, 10); floor.SetColor(1, 0, 0); floor.IsShadowCaster = true; floor.IsCollisionObject = true; //AddGameObject(floor); Immovable convexHull = new Immovable(); convexHull.SetModel("ConvexHull"); convexHull.SetScale(2); convexHull.SetPosition(0, 1, 0); convexHull.IsCollisionObject = true; convexHull.IsShadowCaster = true; AddGameObject(convexHull); DebugShowHitboxes = true; }
private void CreateTerrainTestObject() { KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap2.png", @".\textures\sand_diffuse.dds", 20, 2, 20, 1, 1); Immovable floor2 = new Immovable(); floor2.SetModel("Terrain"); floor2.IsCollisionObject = true; floor2.SetPosition(0, -12, 0); floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor2); }
public override void Prepare() { KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; FOV = 90; SetAmbientLight(1, 1, 1, 0.5f); Player p = new Player(); p.SetModel("KWCube"); p.SetScale(1, 2, 1); p.SetPosition(0, 1, 0); p.IsCollisionObject = true; p.FPSEyeOffset = 0; AddGameObject(p); SetFirstPersonObject(p); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(50, 2, 50); floor.SetPosition(0, -1, 0); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTextureRepeat(10, 10); AddGameObject(floor); Immovable shadowCaster = new Immovable(); shadowCaster.SetModel("KWCube"); shadowCaster.IsShadowCaster = true; shadowCaster.SetPosition(0, 3, 2); shadowCaster.SetScale(2); shadowCaster.SetTexture(@".\textures\mpanel_diffuse.dds"); AddGameObject(shadowCaster); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0f); SetFirstPersonObjectItemModelRotation(0, 0, 0); SetFirstPersonObjectItemModelScale(1.25f); SetTextureSkybox(@".\textures\skybox3.dds"); LightObject l1 = new LightObject(LightType.Sun, true); l1.SetPosition(50, 100, 50); l1.SetColor(1, 0, 0, 5); //l1.SetDistanceMultiplier(10); AddLightObject(l1); //DebugShadowLight = l1; }
private void CreateTerrainTestObject() { KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 1, 1); Immovable floor2 = new Immovable(); floor2.SetModel("Terrain"); floor2.IsCollisionObject = true; floor2.IsShadowCaster = true; floor2.SetPosition(5, 0, 5); floor2.SetRoughness(0.9f); floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); floor2.SetTextureTerrainBlendMapping( @".\textures\blendmap.png", @".\textures\metal022_1K_Color.jpg", @".\textures\bg_greenmountains.dds", @".\textures\metalplates006_1k_color.jpg"); AddGameObject(floor2); }
public override void Prepare() { FOV = 90; KWEngine.LoadModelFromFile("ArenaOuter", @".\Models\ArenaOuter\ArenaOuter.fbx"); KWEngine.LoadModelFromFile("ArenaPlatform", @".\Models\ArenaOuter\ArenaPlatform.obj"); KWEngine.LoadModelFromFile("ArenaPlatforms", @".\Models\ArenaOuter\ArenaPlatforms.fbx"); KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); KWEngine.BuildTerrainModel("Arena", @".\textures\heightmapArena.png", @".\textures\sand_diffuse.dds", 150, 10, 150, 7.5f, 7.5f); Immovable terra = new Immovable(); terra.SetModel("Arena"); terra.SetPosition(0, -0.5f, 0); terra.IsShadowCaster = true; terra.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(terra); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(80, 5, 80); floor.SetPosition(0, -2.5f, 0); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor); Immovable arenaOuter = new Immovable(); arenaOuter.SetModel("ArenaOuter"); arenaOuter.IsCollisionObject = true; arenaOuter.IsShadowCaster = true; AddGameObject(arenaOuter); Immovable arenaPlatforms = new Immovable(); arenaPlatforms.SetModel("ArenaPlatforms"); arenaPlatforms.IsCollisionObject = true; arenaPlatforms.IsShadowCaster = true; AddGameObject(arenaPlatforms); PlatformUpDown testPlatform = new PlatformUpDown(); testPlatform.SetModel("ArenaPlatform"); testPlatform.SetScale(1.5f); testPlatform.SetMetalness(1); testPlatform.SetRoughness(0.5f); testPlatform.SetPosition(15, 1.5f, 0); testPlatform.IsCollisionObject = true; testPlatform.IsShadowCaster = true; AddGameObject(testPlatform); _player = new Player(); _player.SetModel("KWCube"); _player.SetScale(1, 2, 1); _player.IsShadowCaster = false; _player.IsCollisionObject = true; _player.SetPosition(25, 1f, 25); _player.FPSEyeOffset = 0.75f; _player.UpdateLast = true; AddGameObject(_player); SetFirstPersonObject(_player, 230); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0); SetTextureSkybox(@".\textures\skybox1.dds"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; _sunLightWithShadow = new LightObject(LightType.Sun, true); _sunLightWithShadow.SetPosition(200, 200, 50); _sunLightWithShadow.SetTarget(25, 25, 0); _sunLightWithShadow.SetColor(1, 0.75f, 0.5f, 2.5f); _sunLightWithShadow.SetNearAndFarBounds(100, 400); _sunLightWithShadow.SetFOV(125); _sunLightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); AddLightObject(_sunLightWithShadow); //DebugShadowLight = _sunLightWithShadow; SetAmbientLight(1, 0.75f, 0.5f, 0.3f); SetTextureBackgroundBrightnessMultiplier(4); }
public override void Prepare() { KWEngine.LoadModelFromFile("Robot", @".\models\UBot\ubot.fbx"); KWEngine.LoadModelFromFile("Lab", @".\models\labyrinth\walls.obj"); KWEngine.LoadModelFromFile("Panel", @".\models\spacepanel\scifipanel.obj"); KWEngine.LoadModelFromFile("Spaceship", @".\models\spaceship\spaceship4.obj"); KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 100, 2, 100, 5, 5); SetAmbientLight(0, 0.25f, 1f, 0.25f); SetCameraPosition(100, 100, 100); WorldDistance = 1000; Immovable ship = new Immovable(); ship.SetModel("Spaceship"); ship.IsCollisionObject = true; ship.IsShadowCaster = true; ship.SetPosition(-35, 3.5f, -25); ship.SetScale(15); ship.AddRotationZ(25, true); ship.AddRotationX(40, true); AddGameObject(ship); Immovable floor = new Immovable(); floor.SetModel("Terrain"); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor); Immovable wallLeft1 = new Immovable(); wallLeft1.Name = "WallLeft"; wallLeft1.SetModel("KWCube"); wallLeft1.IsCollisionObject = true; wallLeft1.IsShadowCaster = true; wallLeft1.SetScale(2, 10, 100); wallLeft1.SetPosition(-49, 5, 0); AddGameObject(wallLeft1); Immovable wallRight = new Immovable(); wallRight.Name = "WallRight"; wallRight.SetModel("KWCube"); wallRight.IsCollisionObject = true; wallRight.IsShadowCaster = true; wallRight.SetScale(2, 10, 100); wallRight.SetPosition(49, 5, 0); AddGameObject(wallRight); Immovable wallFront = new Immovable(); wallFront.Name = "WallFront"; wallFront.SetModel("KWCube"); wallFront.IsCollisionObject = true; wallFront.IsShadowCaster = true; wallFront.SetScale(100, 10, 2); wallFront.SetPosition(0, 5, 49); AddGameObject(wallFront); Immovable wallBack = new Immovable(); wallBack.Name = "WallBack"; wallBack.SetModel("KWCube"); wallBack.IsCollisionObject = true; wallBack.IsShadowCaster = true; wallBack.SetScale(100, 10, 2); wallBack.SetPosition(0, 5, -49); AddGameObject(wallBack); p = new Player(); p.SetModel("Robot"); p.Name = "Player"; p.SetPosition(-5, 0f, -5); p.SetScale(4); p.AnimationID = 0; p.AnimationPercentage = 0; p.IsShadowCaster = true; p.IsCollisionObject = true; p.IsPickable = true; p.TurnTowardsXZ(new Vector3(0, 0, 0)); //p.SetSpecularOverride(true, 8, 32); AddGameObject(p); //SetFirstPersonObject(p); p._flashlight = new LightObject(LightType.Directional, true); p._flashlight.SetColor(1, 0.75f, 0, 5f); p._flashlight.SetNearAndFarBounds(1f, 10); p._flashlight.SetFOV(150); //p._flashlight.SetFOVBiasCoefficient(0.025f); AddLightObject(p._flashlight); Immovable lab = new Immovable(); lab.Name = "Labyrinth"; lab.SetModel("Lab"); lab.IsCollisionObject = true; lab.IsShadowCaster = true; //lab.SetSpecularOverride(true, 0, 2048); AddGameObject(lab); Panel panel = new Panel(); panel.Name = "Panel"; panel.SetModel("Panel"); panel.SetPosition(10, 0.25f, -5); panel.SetScale(3); //panel.SetSpecularOverride(true, 2, 1024); //panel.SetTextureForMesh(0, @".\models\spacepanel\scifipanel2.png"); panel.IsShadowCaster = true; panel.IsPickable = true; panel.IsCollisionObject = true; AddGameObject(panel); /* * PanelLight pLight = new PanelLight(); * pLight.Type = LightType.Directional; * pLight.SetColor(1, 1, 1, 1); * pLight.SetPosition(10, 5, -5); * pLight.SetTarget(10, 0, -5); * pLight.SetDistanceMultiplier(5f); * AddLightObject(pLight); */ LightObject sun = new LightObject(LightType.Sun, true); sun.SetPosition(125, 200, -125); sun.SetTarget(0, 0, 0); sun.SetFOV(140); sun.SetNearAndFarBounds(100, 400); sun.SetColor(0, 0.5f, 1.0f, 0.5f); AddLightObject(sun); HUDObject ho = new HUDObject(HUDObjectType.Text, 24, 24); ho.SetText("kwengine.de"); ho.SetGlow(1, 0, 0, 1); ho.SetRotation(0, 0); AddHUDObject(ho); //DebugShadowLight = sun; DebugShowHitboxes = false; DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; if (IsFirstPersonMode) { FOV = 90; } else { FOV = 45; } }
public override void Prepare() { KWEngine.LoadModelFromFile("UBot", @".\Models\JumpAndRun\UBot.fbx"); SetTextureSkybox(@".\Textures\skybox3.dds"); SetTextureBackgroundBrightnessMultiplier(4); SetAmbientLight(1, 1, 1, 0.25f); WorldDistance = 50; // Player object: _player = new Player(); _player.SetModel("UBot"); _player.SetScale(1.8f); _player.SetRotation(0, 180, 0); _player.SetMetalness(0.25f); _player.Name = "Player"; //_player.SetRoughness(1); _player.SetPosition(0, 0, 0); _player.IsCollisionObject = true; _player.IsShadowCaster = true; _player.UpdateLast = true; AddGameObject(_player); Platform floor = new Platform(); floor.SetModel("KWCube"); floor.SetTexture(@".\textures\mpanel_diffuse.dds"); floor.SetTexture(@".\textures\mpanel_normal.dds", TextureType.Normal); //floor.SetTexture(@".\textures\mpanel_roughness.dds", TextureType.Roughness); //floor.SetTexture(@".\textures\mpanel_metalness.dds", TextureType.Metalness); floor.SetRoughness(0.25f); floor.SetMetalness(0.1f); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.SetPosition(0, -1f, 0); floor.SetScale(50, 2, 50); floor.Name = "Floor"; floor.IsShadowCaster = true; AddGameObject(floor); _sun = new LightObject(LightType.Sun, true); _sun.SetPosition(-200, 100, 50); _sun.SetTarget(0, 0, 0); _sun.SetFOV(45); _sun.SetNearAndFarBounds(200, 350); _sun.SetColor(1, 1, 1, 4); _sun.SetFOVBiasCoefficient(0.00003f, 0f); AddLightObject(_sun); //DebugShadowLight = _sun; SetCameraPosition(0, 0, 10); SetCameraTarget(0, 0, 0); FOV = 90; CurrentWindow.CursorVisible = false; CurrentWindow.CursorGrabbed = true; // Place some obstacles: Immovable i1 = new Immovable(); i1.SetModel("KWCube"); i1.SetPosition(2.5f, 1f, -5); i1.SetScale(2); i1.IsPickable = true; i1.Name = "Obstacle Box #1"; i1.SetRoughness(0.5f); i1.SetColor(1, 0.25f, 0.25f); i1.SetTexture(@".\textures\MetalPlates006_1K_ColorBright.jpg"); //i1.SetSpecularReflectionEnabled(true); i1.IsShadowCaster = true; i1.IsCollisionObject = true; AddGameObject(i1); // Place HUD crosshair: _crosshair = new HUDObject(HUDObjectType.Image, CurrentWindow.Width / 2, CurrentWindow.Height / 2); _crosshair.SetTexture(@".\textures\crosshair.dds"); _crosshair.SetScale(64, 64); AddHUDObject(_crosshair); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; }