Example #1
0
    public void OnImmovableCreated(Immovable obj)
    {
        GameObject obj_go = Instantiate(itemsMap[obj.objectType]);

        immovableGameObjectMap.Add(obj, obj_go);

        obj_go.name = obj.objectType + "_" + obj.tile.X + "_" + obj.tile.Y;
        obj_go.transform.position = new Vector3(obj.tile.X, 0, obj.tile.Y);
        obj_go.transform.SetParent(this.transform, true);

        // register a tile changing type callback
        obj.RegisterOnChangedCallback(OnImmovableChanged);
    }