public void loadLastDrawings() { var img = new Image(); var err = img.Load("user://lastDraw.png"); if (err == Error.Ok) { var imgTex = new ImageTexture(); imgTex.CreateFromImage(img); var spr = new Sprite(); spr.Centered = false; var shader = (Shader)ResourceLoader.Load("res://shaders/blackFix.shader"); var material = new ShaderMaterial(); material.Shader = shader; spr.Material = material; spr.Material = material; spr.Texture = imgTex; drawContainerNode.AddChild(spr); } else { GD.PrintErr(err); } }
TerrainTile TileLoad(int tileX, int tileY) { Assert(!HasNode(TileNodeName(tileX, tileY)), $"Tile [{tileX}, {tileY}] already loaded"); var tileData = _tileBuffer.Value; if (!TryLoadTileFile(tileX, tileY, tileData)) { TileGenerate(tileX, tileY, tileData); } var texture = new ImageTexture(); tileData.ExportTo(texture); var tile = (TerrainTile)Config.TerrainTile !.Instance(); tile.Name = TileNodeName(tileX, tileY); tile.TileX = tileX; tile.TileY = tileY; tile.DataTexture = texture; ((ShaderMaterial)tile.RenderSprite.Material).SetShaderParam("Materials", Materials); var neighbors = GetTilesRange(tileX - 1, tileX + 1, tileY - 1, tileY + 1); foreach (var neighbor in neighbors) { neighbor.SetDataTexture(tileX, tileY, texture); tile.SetDataTexture(neighbor.TileX, neighbor.TileY, neighbor.DataTexture); } AddChild(tile); return(tile); }
public Particle(ImageTexture texture, float x, float y, float _rotation, float speed, int lifetime, float sizex, float sizey, byte[] color, int parent, bool physics, bool mass) : base() { Type = "Particle.Particle"; SetSize(sizex, sizey); SetTexture(texture); _lifeTime = lifetime; SetRotation(_rotation); SetPos(x, y); _speed = speed; EnablePhysics(physics); SetStaticObject(false); EnableAirResistance(false); SetIsParticle(true); HasMass(mass); float xAdd = (float)Math.Sin((double)GetRotation()); float yAdd = (float)Math.Cos((double)GetRotation()); SetVelocity(xAdd * _speed, yAdd * _speed); SetPhysSize(0.1f); SetColor(color); _parent = parent; if (parent != 0) { Z_Index = TomatoMainEngine.GetRenderObject(_parent).Z_Index - 1; } else { Z_Index = 999999999; } }
void loadBody(StadiumObject stadiumObject) { StaticBody2D body = new StaticBody2D(); ImageTexture texture = new ImageTexture(); texture.Load(stadiumObject.TexturePath); Sprite sprite = new Sprite(); sprite.Texture = texture; if (stadiumObject.Shape == StadiumObject.Type.RECT) { sprite.Centered = false; } body.AddChild(sprite); float positionX = (float)(stadiumObject.ShapeStruct.Position.X); float positionY = (float)(stadiumObject.ShapeStruct.Position.Y); body.Position = new Godot.Vector2(positionX, positionY); if (stadiumObject.Shape == StadiumObject.Type.RECT) { body = loadRectBody(stadiumObject, body); } else { body = loadCircBody(stadiumObject, body); } AddChild(body); }
void initializeBackground() { ImageTexture texture = new ImageTexture(); texture.Load(data.BackgroundTexturePath); background.Texture = texture; }
/// <summary> /// Pipes an OpenGL rendering; converting the frame buffer to ASCII text, /// and outputting into the System.Console. /// </summary> /// <param name="rc"> /// The rendering context. /// </param> /// <param name="renderBlock"> /// The rendering method to execute. /// </param> public void PipeToConsole(RenderingContext rc, Action renderBlock) { Bitmap frame; string frameBuffer; int rows; int columns; frame = CaptureFramebufferAsBitmap(rc, renderBlock); ImageTexture.Scale(ref frame, new Size(100, 100)); frame.RotateFlip(RotateFlipType.Rotate180FlipX); //frame.Save("D:\\test-frame2.png"); frameBuffer = asciiTextImageTranslator(frame, out rows, out columns); frame.Dispose(); Console.Clear(); //Console.WindowWidth = rows; //Console.WindowHeight = columns + 1; //Console.BufferWidth = rows + 1; //Console.BufferHeight = columns + 1; Console.Write(frameBuffer); }
public static unsafe void RebuildFontAtlas() { var io = ImGui.GetIO(); io.Fonts.GetTexDataAsRGBA32(out byte *pixelData, out int width, out int height, out int bytesPerPixel); byte[] pixels = new byte[width * height * bytesPerPixel]; Marshal.Copy(new IntPtr(pixelData), pixels, 0, pixels.Length); Image img = new Image(); img.CreateFromData(width, height, false, Image.Format.Rgba8, pixels); var imgtex = new ImageTexture(); imgtex.CreateFromImage(img, 0); if (_fontTextureId.HasValue) { UnbindTexture(_fontTextureId.Value); } _fontTextureId = BindTexture(imgtex); io.Fonts.SetTexID(_fontTextureId.Value); io.Fonts.ClearTexData(); }
void setCountry() { ImageTexture texture = new ImageTexture(); texture.Load($"Resources/Graphics/Flags/{Team.TeamData.Country}.png"); country.Texture = texture; }
void setKit(string teamShort) { ImageTexture texture = new ImageTexture(); texture.Load($"Resources/Graphics/Teams/{teamShort}/kit.png"); kit.Texture = texture; }
public void ParseData(MemoryStream stream) { var img = new Image(); if (System.IO.Path.GetExtension(uri.AbsolutePath).Equals(".png", StringComparison.OrdinalIgnoreCase)) { img.LoadPngFromBuffer(stream.ToArray()); } else if (System.IO.Path.GetExtension(uri.AbsolutePath).Equals(".jpg", StringComparison.OrdinalIgnoreCase)) { img.LoadJpgFromBuffer(stream.ToArray()); } else if (System.IO.Path.GetExtension(uri.AbsolutePath).Equals(".bmp", StringComparison.OrdinalIgnoreCase)) { img.LoadBmpFromBuffer(stream.ToArray()); } else if (System.IO.Path.GetExtension(uri.AbsolutePath).Equals(".tga", StringComparison.OrdinalIgnoreCase)) { img.LoadTgaFromBuffer(stream.ToArray()); } else if (System.IO.Path.GetExtension(uri.AbsolutePath).Equals(".webp", StringComparison.OrdinalIgnoreCase)) { img.LoadWebpFromBuffer(stream.ToArray()); } img.FlipY(); var imageTexture = new ImageTexture(); imageTexture.CreateFromImage(img); Texture = imageTexture; }
void setCountry() { ImageTexture countryTexture = new ImageTexture(); countryTexture.Load($"Resources/Graphics/Flags/{footballerData.Country}.png"); country.Texture = countryTexture; }
public ParticleSystem(string texture) { _texture = ResourceManager.GetTexture(texture); _color[0] = 255; _color[1] = 255; _color[2] = 255; }
public static Texture GenerateColorTexture(float[,] noiseMap, float[] regionThresholds, Color[] regionColors) { int width = noiseMap.GetLength(0); int height = noiseMap.GetLength(1); Image mapImage = new Image(); mapImage.Create(width, height, true, Image.Format.Rgb8); mapImage.Lock(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { for (int i = 0; i < regionThresholds.Length; ++i) { if (noiseMap[x, y] <= regionThresholds[i]) { mapImage.SetPixel(x, y, regionColors[i]); break; } } } } mapImage.Unlock(); ImageTexture mapTexture = new ImageTexture(); mapTexture.CreateFromImage(mapImage); mapTexture.Flags = (uint)ImageTexture.FlagsEnum.Mipmaps; return(mapTexture); }
public void finalToConvertSprite() { GD.Print("final the convertion"); GD.Print("first draw"); var img = captureViewport.GetTexture().GetData(); img.FlipY(); var imgTex = new ImageTexture(); imgTex.CreateFromImage(img); var convertedSprite = new Sprite(); convertedSprite.Texture = imgTex; convertedSprite.Centered = false; convertedSprite.Position = new Vector2(xMin, yMin); if (drawMode == drawObjectMode.brush) { var material = new ShaderMaterial(); material.Shader = (Shader)ResourceLoader.Load("res://shaders/blackFix.shader"); convertedSprite.Material = material; } else if (drawMode == drawObjectMode.erase) { convertedSprite.Material = Material; } GetParent().AddChild(convertedSprite); this.Visible = false; EmitSignal("converted_sprite", this, convertedSprite); captureViewport.QueueFree(); cloneDrawObject.QueueFree(); expectedSpriteConvertion = false; this.QueueFree(); }
private void SetShaderTiles() { int startX = (int)Position.x / 16; int startY = (int)Position.y / 16; float[] regionTileInfo = new float[(int)(sizeInTiles.y - startY) + (int)(sizeInTiles.x - startX)]; for (int y = startY; y < startY + sizeInTiles.y; y++) { for (int x = startX; x < startX + sizeInTiles.x; x++) { if (WithinBounds(x, y)) { regionTileInfo[y + x] = lightValues[x, y] * 255; } else { regionTileInfo[y + x] = 255; } } } Image img = new Image(); byte[] byteRegionTileInfo = new byte[regionTileInfo.Length * 4]; Buffer.BlockCopy(regionTileInfo, 0, byteRegionTileInfo, 0, byteRegionTileInfo.Length); img.CreateFromData((int)sizeInTiles.x, (int)sizeInTiles.y, false, Image.Format.L8, byteRegionTileInfo); ImageTexture tex = new ImageTexture(); tex.CreateFromImage(img); (this.Material as ShaderMaterial).SetShaderParam("lightValues", tex); }
public override void _Ready() { if (Terrain == null || Terrain.GetWidth() != TileSize || Terrain.GetHeight() != TileSize) { Terrain = new ImageTexture(); Terrain.Create(TileSize, TileSize, Image.Format.Rgbaf); terrainImg = new Image(); terrainImg.Create(TileSize, TileSize, false, Image.Format.Rgbaf); } if (Mesh == null) { var mesh = new PlaneMesh(); mesh.Size = new Vector2(TileSize, TileSize); mesh.SubdivideWidth = TileSize; mesh.SubdivideDepth = TileSize; Mesh = mesh; var mat = new ShaderMaterial(); mat.SetShader(TerrainShader); SetSurfaceMaterial(0, mat); } if (WorldPos != Vector3.Zero) { _LoadTerrainData(); } hydraulics = new HydraulicSimulation(Terrain); terrainImg = Terrain.GetData(); }
/// <summary> /// Stack the sprites /// </summary> public void MakeStackFromPath(string path) { // Set the name of the stack to the name of the loaded folder. string[] path_ = path.Split("\\"); this.Name = path_[path_.Length - 1]; int offset = 0; foreach (var image in GetSpritesFromPath(path)) { // Loading Image var image_ = new Image(); GD.Print(image); image_.Load(image); // Making ImageTexture from image. var texture = new ImageTexture(); texture.CreateFromImage(image_); texture.SetData(image_); // Adding the layer var sprite = new Sprite(); sprite.SetTexture(texture); sprite.Position -= new Vector2(0, offset); sprite.Name = offset.ToString(); Layers[Layers.Length - 1] = sprite; this.AddChild(sprite); // Increasing the offset for next layer. offset += 1; } }
/// <summary> /// Stack the sprites, but with a custom spacing between each layer. /// </summary> public void MakeStackFromPath(string path, int offsetSize) { int offset = 0; foreach (var image in GetSpritesFromPath(path)) { // Loading Image var image_ = new Image(); image_.Load(image); // Making ImageTexture from image. var texture = new ImageTexture(); texture.CreateFromImage(image_); texture.SetData(image_); // Adding the layer var sprite = new Sprite(); sprite.SetTexture(texture); sprite.Position -= new Vector2(0, offset * offsetSize); sprite.Name = offset.ToString(); Layers[Layers.Length] = sprite; AddChild(sprite); // Increasing the offset for next layer. offset += 1; } }
void updateFederationCountryFlag(string identifier) { ImageTexture texture = new ImageTexture(); texture.Load($"Resources/Graphics/Flags/{identifier}.png"); flag.Texture = texture; }
public override void _Process(float delta) { if (!loadingData) { return; } if (!saveInfoLoadTask.IsCompleted) { return; } var save = saveInfoLoadTask.Result; saveInfoLoadTask.Dispose(); saveInfoLoadTask = null; // Screenshot var texture = new ImageTexture(); texture.CreateFromImage(save.Screenshot); screenshot.Texture = texture; // General info version.Text = save.Info.ThriveVersion; type.Text = save.Info.Type.ToString(); createdAt.Text = save.Info.CreatedAt.ToString("G", CultureInfo.CurrentCulture); createdBy.Text = save.Info.Creator; createdOnPlatform.Text = save.Info.Platform.ToString(); description.Text = save.Info.Description; loadingData = false; }
public void Cube() { var texture = new ImageTexture(AppContext.BaseDirectory + "/Resources/Images/tex.jpg"); var camera = GameObject.Create(new Vector3(0, 0, 0), new Vector3(30, 0, 0)); var light = GameObject.Create(new Vector3(0, 1f, 1), new Vector3()); light.AddComponent(new Light { intensity = 2, color = Color32.White }); camera.AddComponent(new Camera((float)Math.PI / 4, Canvas.Width / (float)Canvas.Height, 1f, 500f)); var mat = new Material(new VSampleShader(), new FSampleShader { image = texture }); var game_object2 = new GameObject { renderer = new MeshRenderer { mesh_filter = new MeshFilter { mesh = new Mesh(Model.Cube) }, material = mat //new Material(new Phong(), Color32.Blue) }, transform = new Transform(new Vector3(0f, -1.5f, 2.5f), new Vector3(0, 0, 0)), }; game_object2.AddComponent(new AutoRotate(30)); }
protected override object CreateResourceConfiguration(string fileName) { var extension = Path.GetExtension(fileName); fileName = PathConvert.GetProjectPath(fileName); Texture2D configuration; if (Array.IndexOf(VideoExtensions, extension) >= 0) { if (Control.ModifierKeys == Keys.Control) { configuration = new ImageSequence { FileName = fileName } } ; else { configuration = new VideoTexture { FileName = fileName } }; } else { configuration = new ImageTexture { FileName = fileName } }; configuration.Name = Path.GetFileNameWithoutExtension(fileName); return(configuration); } }
void setCountry(string countryCode) { ImageTexture texture = new ImageTexture(); texture.Load($"Resources/Graphics/Flags/{countryCode}.png"); country.Texture = texture; }
public void GenerateFromPerlinNoise(float period, int octaves, float lacunarity, float persistence) { terrainImg = new Image(); terrainImg.Create(TileSize, TileSize, false, Image.Format.Rgbaf); var noise = new OpenSimplexNoise(); noise.Seed = rng.Next(); noise.Octaves = octaves; noise.Period = period; noise.Lacunarity = lacunarity; noise.Persistence = persistence; var center = new Vector2(TileSize / 2f, TileSize / 2f); float maxDist = 0.75f * (TileSize / 2f); float maxHeight = 40f; terrainImg.Lock(); for (int x = 0; x < TileSize; x++) { for (int y = 0; y < TileSize; y++) { float distance = new Vector2(x, y).DistanceTo(center); float inverseDistanceRatio = 1 - (distance / maxDist); float noiseHeight = noise.GetNoise2d(x, y) + 0.5f; float height = 0f; if (distance <= maxDist) { height = Mathf.Max(0, maxHeight * inverseDistanceRatio * noiseHeight); } terrainImg.SetPixel(x, y, new Color(height, 0, 0, 0)); } } terrainImg.Unlock(); Terrain = new ImageTexture(); Terrain.CreateFromImage(terrainImg); }
private static ImageTexture ImageTextureData(string[] lines, int startIndex, int endIndex) { ImageTexture imageTexture = new ImageTexture(); for (int i = startIndex + 1; i < endIndex; i++) { string[] lineSplit = GenericUtils.SplitKeyValue(lines[i]); string k = lineSplit[0]; string v = lineSplit[1]; switch (k) { case "repeatS": imageTexture.RepeatS = v; break; case "repeatT": imageTexture.RepeatT = v; break; case "url": imageTexture.Url = GenericUtils.SplitQuoteValue(v); // url "3DCCECBB_c.bmp" break; default: break; } } return(imageTexture); }
private ImageTexture[] loadMaterialTextures(ai.Material material, ai.TextureType type, TextureType textureType) { ImageTexture[] textures = new ImageTexture[material.GetMaterialTextureCount(type)]; for (int i = 0; i < textures.Length; i++) { ai.TextureSlot slot; material.GetMaterialTexture(type, i, out slot); string path = directory + slot.FilePath; ImageTexture texture; ImageTexture loaded = loadedTextures.Find(x => x.path == path); if (loaded != null) { texture = loaded; } else { texture = new ImageTexture(gl, path, textureType); loadedTextures.Add(texture); Console.WriteLine($"Texture file path: {path}"); } textures[i] = texture; } return(textures); }
public Particle(ImageTexture texture, float x, float y, float _rotation, float speed, int lifetime, float sizex, float sizey, byte[] color, int parent, bool physics, bool mass) : base() { Type = "Particle.Particle"; SetSize(sizex,sizey); SetTexture(texture); _lifeTime = lifetime; SetRotation(_rotation); SetPos(x,y); _speed = speed; EnablePhysics(physics); SetStaticObject(false); EnableAirResistance(false); SetIsParticle(true); HasMass(mass); float xAdd = (float)Math.Sin((double)GetRotation()); float yAdd = (float)Math.Cos((double)GetRotation()); SetVelocity(xAdd * _speed, yAdd * _speed); SetPhysSize(0.1f); SetColor(color); _parent = parent; if ( parent != 0 ) { Z_Index = TomatoMainEngine.GetRenderObject(_parent).Z_Index - 1; } else { Z_Index = 999999999; } }
public static Texture GenerateNoiseTexture(float[,] noiseMap) { int width = noiseMap.GetLength(0); int height = noiseMap.GetLength(1); Image mapImage = new Image(); mapImage.Create(width, height, true, Image.Format.Rgb8); mapImage.Lock(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { mapImage.SetPixel(x, y, Colors.Black.LinearInterpolate(Colors.White, noiseMap[x, y])); } } mapImage.Unlock(); ImageTexture mapTexture = new ImageTexture(); mapTexture.CreateFromImage(mapImage); mapTexture.Flags = (uint)ImageTexture.FlagsEnum.Mipmaps; return(mapTexture); }
private static Texture image2Texture(Image image) { var texture = new ImageTexture(); texture.CreateFromImage(image, (int)Texture.FlagsEnum.Repeat); return(texture); }
public void SetImageOnSprite(Image image) { ImageTexture texture = new ImageTexture(); texture.CreateFromImage(image, 0); TokenSprite.Texture = texture; }
public static ImageTexture RadialGradient(int width, int height, Gradient gradient) { Image image = new Image(); image.Create(width, height, true, Image.Format.Rgb8); image.Lock(); Color[,] colors = Gradients.RadialGradient(width, height, gradient); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { image.SetPixel(x, y, colors[x, y]); } } image.Unlock(); ImageTexture tex = new ImageTexture(); tex.CreateFromImage(image); return(tex); }
public void SetTexture(ImageTexture texture) { _texture = texture; }