Example #1
0
    void IEditorImageTargetBehaviour.InitializeImageTarget(ImageTarget imageTarget)
    {
        mTrackable = mImageTarget = imageTarget;
        mVirtualButtonBehaviours = new Dictionary <int, VirtualButtonBehaviour>();

        // do not change the aspect ratio of user defined targets, these are set by the algorithm internally
        if (imageTarget.ImageTargetType == ImageTargetType.PREDEFINED)
        {
            // Handle any changes to the image target in the scene
            // that are not reflected in the config file
            Vector2 imgTargetUnitySize = GetSize();

            imageTarget.SetSize(imgTargetUnitySize);
        }
        else // instead, set the aspect of the unity object to the value of the user defined target
        {
            Vector2 udtSize = imageTarget.GetSize();

            // set the size of the target to the value returned from cloud reco:
            transform.localScale =
                new Vector3(udtSize.x,
                            udtSize.x,
                            udtSize.x);

            IEditorImageTargetBehaviour editorThis = this;
            editorThis.CorrectScale();

            editorThis.SetAspectRatio(udtSize.y / udtSize.x);
        }
    }
 void IEditorImageTargetBehaviour.InitializeImageTarget(ImageTarget imageTarget)
 {
     base.mTrackable = this.mImageTarget = imageTarget;
     this.mVirtualButtonBehaviours = new Dictionary <int, VirtualButtonAbstractBehaviour>();
     if (imageTarget.ImageTargetType == ImageTargetType.PREDEFINED)
     {
         Vector2 size = this.GetSize();
         imageTarget.SetSize(size);
     }
     else
     {
         Vector2 vector2 = imageTarget.GetSize();
         float   x       = (vector2.x > vector2.y) ? vector2.x : vector2.y;
         base.transform.localScale = new Vector3(x, x, x);
         IEditorImageTargetBehaviour behaviour = this;
         behaviour.CorrectScale();
         this.mAspectRatio = vector2.y / vector2.x;
     }
     if (base.mExtendedTracking)
     {
         this.mImageTarget.StartExtendedTracking();
     }
 }
        internal override bool InitializeTarget(Trackable trackable, bool applyTargetScaleToBehaviour)
        {
            base.InitializeTarget(trackable, applyTargetScaleToBehaviour);
            ImageTarget imageTarget = (ImageTarget)trackable;

            if (imageTarget == null)
            {
                return(false);
            }
            this.mTrackable       = (this.mImageTarget = imageTarget);
            this.mTrackableName   = trackable.Name;
            this.mImageTargetType = imageTarget.ImageTargetType;
            if (imageTarget is ImageTargetImpl)
            {
                this.mDataSetPath = ((ImageTargetImpl)imageTarget).DataSet.Path;
            }
            if (applyTargetScaleToBehaviour || imageTarget.ImageTargetType != ImageTargetType.PREDEFINED)
            {
                Vector3 size = imageTarget.GetSize();
                float   num  = Mathf.Max(size.x, size.y);
                base.transform.localScale = new Vector3(num, num, num);
                base.CorrectScale();
                this.mAspectRatio = size.y / size.x;
            }
            this.mVirtualButtonBehaviours = new Dictionary <int, VirtualButtonAbstractBehaviour>();
            if (imageTarget.ImageTargetType == ImageTargetType.PREDEFINED)
            {
                Vector2 size2 = this.GetSize();
                imageTarget.SetSize(size2);
            }
            if (this.mExtendedTracking)
            {
                this.mImageTarget.StartExtendedTracking();
            }
            return(true);
        }
    void IEditorImageTargetBehaviour.InitializeImageTarget(ImageTarget imageTarget)
    {
        mTrackable = mImageTarget = imageTarget;
        mVirtualButtonBehaviours = new Dictionary<int, VirtualButtonBehaviour>();

        // do not change the aspect ratio of user defined targets, these are set by the algorithm internally
        if (imageTarget.ImageTargetType == ImageTargetType.PREDEFINED)
        {
            // Handle any changes to the image target in the scene
            // that are not reflected in the config file
            Vector2 imgTargetUnitySize = GetSize();

            imageTarget.SetSize(imgTargetUnitySize);
        }
        else // instead, set the aspect of the unity object to the value of the user defined target
        {
            Vector2 udtSize = imageTarget.GetSize();

            // set the size of the target to the value returned from cloud reco:
            transform.localScale =
                new Vector3(udtSize.x,
                            udtSize.x,
                            udtSize.x);

            IEditorImageTargetBehaviour editorThis = this;
            editorThis.CorrectScale();

            editorThis.SetAspectRatio(udtSize.y / udtSize.x);
        }
    }