void Awake() { ista = GetComponent <ImageSequenceTextureArray>(); if (useRandom) { selectedDigit = Random.Range(0, newTextureRandom.Length); selectedTexture = newTextureRandom[selectedDigit]; } else { selectedTexture = newTexture; } }
public void Init() { Debug.Log("set up in ImageSequenceTextureArray test"); dummy = new GameObject(); testObj = dummy.AddComponent <ImageSequenceTextureArray>(); }