private void CreateBullet()
 {
     var list = AttackLibrary.GetInstance;
     ikari = (GameObject.Instantiate(list.ikari) as GameObject).GetComponent<Ikari>();
     ikari.parent = character;
     ikari.Init();
     ikari.SetTransformParent();
     (character as Murasa).ikari = ikari.gameObject;
     SoundManager.Play(SoundManager.shot1);
 }
        private void CreateBullet()
        {
            var list = AttackLibrary.GetInstance;

            ikari        = (GameObject.Instantiate(list.ikari) as GameObject).GetComponent <Ikari>();
            ikari.parent = character;
            ikari.Init();
            ikari.SetTransformParent();
            (character as Murasa).ikari = ikari.gameObject;
            SoundManager.Play(SoundManager.shot1);
        }