private void CreateBullet() { var list = AttackLibrary.GetInstance; ikari = (GameObject.Instantiate(list.ikari) as GameObject).GetComponent<Ikari>(); ikari.parent = character; ikari.Init(); ikari.SetTransformParent(); (character as Murasa).ikari = ikari.gameObject; SoundManager.Play(SoundManager.shot1); }
private void CreateBullet() { var list = AttackLibrary.GetInstance; ikari = (GameObject.Instantiate(list.ikari) as GameObject).GetComponent <Ikari>(); ikari.parent = character; ikari.Init(); ikari.SetTransformParent(); (character as Murasa).ikari = ikari.gameObject; SoundManager.Play(SoundManager.shot1); }