// private readonly public P_Global(I_Global viwe) { if (!Directory.Exists("temp")) { Directory.CreateDirectory("temp"); } //temp.ToList().ForEach(x => //{ // if() //}); model = new Histori(); _viwe = viwe; _viwe.Close_Program += new EventHandler <EventArgs>(Close_Program); _viwe.Open_Tree += new EventHandler <EventArgs>(Open_Tree); _viwe.Close_Tree += new EventHandler <EventArgs>(Close_Tree); _viwe.Open_Folder_in_Tree += new EventHandler <EventArgs>(Open_Folder_in_Tree); _viwe.Edit_List_Viwe += new EventHandler <EventArgs>(Edit_List_Viwe); _viwe.Up += new EventHandler <EventArgs>(Up); _viwe.End += new EventHandler <EventArgs>(End); _viwe.Move_ += new EventHandler <EventArgs>(Move_); _viwe.Connect += new EventHandler <EventArgs>(Start_program); _viwe.Renewal += new EventHandler <EventArgs>(Renewal); _viwe.Remove_Die_Path += new EventHandler <EventArgs>(Remove_Die_Path); _viwe.ViweItem += new EventHandler <EventArgs>(ViweItem); _viwe.OpenFile += new EventHandler <EventArgs>(Open_File); }
// private readonly public P_Global(I_Global viwe) { model = new Histori(); _viwe = viwe; _viwe.Close_Program += new EventHandler <EventArgs>(Close_Program); _viwe.Open_Tree += new EventHandler <EventArgs>(Open_Tree); _viwe.Close_Tree += new EventHandler <EventArgs>(Close_Tree); _viwe.Open_Folder_in_Tree += new EventHandler <EventArgs>(Open_Folder_in_Tree); _viwe.Edit_List_Viwe += new EventHandler <EventArgs>(Edit_List_Viwe); _viwe.Up += new EventHandler <EventArgs>(Up); _viwe.End += new EventHandler <EventArgs>(End); _viwe.Move_ += new EventHandler <EventArgs>(Move_); _viwe.Start_program += new EventHandler <EventArgs>(Start_program); _viwe.Renewal += new EventHandler <EventArgs>(Renewal); _viwe.Remove_Die_Path += new EventHandler <EventArgs>(Remove_Die_Path); _viwe.ViweItem += new EventHandler <EventArgs>(ViweItem); }
public P_Global(I_Global view) { c.SetSerializer(new XMLSerializer()); c.Load(); _view = view; // Презентер подписывается на уведомления о событиях Представления _view.StartGame += new EventHandler <EventArgs>(StartGame); _view.ExitGame += new EventHandler <EventArgs>(ExitGame); _view.StopGame += new EventHandler <EventArgs>(StopGame); _view.AnsverClick += new EventHandler <EventArgs>(AnsverClic); _view.UpdateViewQuestion += new EventHandler <EventArgs>(UpdateViewQuestion); _view.FiftyOnFifty += new EventHandler <EventArgs>(FiftyOnFifty); _view.CallHelp += new EventHandler <EventArgs>(CallHelp); _view.ZalHelp += new EventHandler <EventArgs>(ZalHelp); _view.LoseGameE += new EventHandler <EventArgs>(LoseGameE); // UpdateView(); }