Example #1
0
    /// <summary>
    /// 刷新所有己方角色信息
    /// </summary>
    public void RefreshAllRole()
    {
        if (Singleton <RoomManager> .singleton.MatchType == EMatchtype.MATCH_1C3)
        {
            if (base.Prepared)
            {
                List <Beast> list = Singleton <BeastManager> .singleton.GetAllBeastByCamp(Singleton <PlayerRole> .singleton.CampType);

                for (int i = 0; i < list.Count; i++)
                {
                    IXUIListItem item = base.uiBehaviour.m_List_RoleList.GetItemByIndex(i);
                    if (null == item)
                    {
                        item = base.uiBehaviour.m_List_RoleList.AddListItem();
                    }
                    Beast beast = list[i];
                    item.Id = beast.Id;
                    DataBeastlist data  = GameData <DataBeastlist> .dataMap[beast.BeastTypeId];
                    int           hp    = beast.Hp;
                    int           hpMax = beast.HpMax;
                    string        text  = string.Format("{0}/{1}", hp, hpMax);
                    if (data != null)
                    {
                        item.SetText("lb_roleName", data.Name); //设置神兽名称
                        item.SetText("lb_life", text);          //设置神兽血量
                        item.SetIconSprite(data.IconFile, UIManager.singleton.GetAtlasName(EnumAtlasType.Beast, data.IconFile));
                    }
                }
            }
        }
    }
Example #2
0
    /// <summary>
    /// 显示神兽信息界面
    /// </summary>
    /// <param name="item"></param>
    /// <param name="playerData"></param>
    /// <param name="beastData"></param>
    private void ShowBeastInfo(IXUIListItem item, PlayerData playerData, BeastData beastData)
    {
        if (item != null && playerData != null && beastData != null)
        {
            item.SetText("NickNameAndLevel/Label_Player_Name", playerData.Name);
            item.SetText("NickNameAndLevel/Label_Player_Level", "LV" + playerData.Level);
            item.SetSprite("Icon/Sprite_Player_Icon", playerData.Icon);
            DataBeastlist beastList = GameData <DataBeastlist> .dataMap[beastData.BeastTypeId];
            if (beastList != null)
            {
                //取得皮肤数据
                DataSuit suit = null;
                GameData <DataSuit> .dataMap.TryGetValue(beastData.BeastTypeId, out suit);

                //神兽名字
                string beastName = string.IsNullOrEmpty(beastList.NickName) ? "" : ("-" + beastList.NickName);
                //神兽皮肤名字
                string beastNickname = (suit == null) ? beastList.Name : suit.Name;
                item.SetText("Label_Beast_Name", string.Format("{0}{1}", beastNickname, beastName));
                //设置神兽皮肤
                IXUIPicture beastSkin = item.GetUIObject("Picture_Beast_Skin") as IXUIPicture;
                if (beastSkin != null)
                {
                    beastSkin.SetVisible(true);
                    beastSkin.SetTexture(string.Format("Texture/Beast/{0}", (suit == null) ? beastList.ModelFile : suit.PicName));
                }
            }
            else
            {
                item.SetVisible(false);
            }
            item.Id = playerData.PlayerId;
            item.SetVisible(true);
        }
    }
Example #3
0
 /// <summary>
 /// 我方和敌方的选择神兽列表刷新
 /// </summary>
 /// <param name="uiList"></param>
 /// <param name="listPlayerData"></param>
 /// <param name="eCampType"></param>
 private void SetPlayerInfoToList(IXUIList uiList, List <PlayerData> listPlayerData, ECampType eCampType)
 {
     if (uiList != null)
     {
         for (int i = 0; i < uiList.Count; i++)
         {
             IXUIListItem item = uiList.GetItemByIndex(i);
             if (item != null)
             {
                 item.Clear();
                 IXUIList equip = item.GetUIObject("List_Equip") as IXUIList;
                 if (equip != null)
                 {
                     for (int j = 0; j < equip.Count; j++)
                     {
                         IXUIListItem equipItem = equip.GetItemByIndex(j);
                         if (equipItem != null)
                         {
                             equipItem.Clear();//清空装备icon
                         }
                     }
                 }
                 IXUIObject uiObject = item.GetUIObject("Texture_Shadow") as IXUIObject;
                 if (uiObject != null)
                 {
                     uiObject.SetVisible(true);
                 }
                 item.SetText("Label_Sequence", "");
             }
         }
         int num = 0;
         foreach (var playerData in listPlayerData)
         {
             foreach (var beastData in playerData.Beasts)
             {
                 IXUIListItem item = (num >= uiList.Count) ? null : uiList.GetItemByIndex(num);
                 if (item != null)
                 {
                     this.RefreshPlayerInfo(item, playerData, beastData, eCampType);
                 }
                 num++;
             }
         }
         Debug.Log("Beast num=" + num);
     }
 }
Example #4
0
 private void RefreshPlayerInfo(IXUIListItem uiListItem, PlayerData playerData, BeastData beast, ECampType eCampType)
 {
     if (beast != null)
     {
         this.SetSelectBeastId(beast.Id, beast.BeastTypeId);
         Debug.Log("Our BeastId:" + beast.Id);
         if (playerData != null && uiListItem != null)
         {
             uiListItem.Clear();
             IXUILabel label = uiListItem.GetUIObject("Label_PlayerName") as IXUILabel;
             if (label != null)
             {
                 label.SetText(playerData.Name);
             }
             if (Singleton <RoomManager> .singleton.MathMode != EnumMathMode.EnumMathMode_Story)
             {
                 uiListItem.SetText("Label_Sequence", GetSequence(eCampType, uiListItem.Index).ToString());
             }
             this.RefreshPlayerInfo(uiListItem, beast);
         }
     }
 }