Example #1
0
    private void RefreshPlayerInfo(IXUIListItem item, BeastData beast)
    {
        //DataBeastlist dataBeast = GameData<DataBeastlist>.dataMap[beast.BeastTypeId];
        DataBeastlist dataBeast = null;

        GameData <DataBeastlist> .dataMap.TryGetValue(beast.BeastTypeId, out dataBeast);

        IXUISprite icon = item.GetUIObject("Sprite_Icon") as IXUISprite;

        if (dataBeast != null)
        {
            //如果是自己的阵营,就显示头像。地方就显示随机头像
            if (beast.CampType == Singleton <PlayerRole> .singleton.CampType)
            {
                icon.SetSprite(dataBeast.IconFile, UIManager.singleton.GetAtlasName(EnumAtlasType.Beast, dataBeast.IconFile));
            }
            else
            {
                //icon.SetSprite("Window");
                icon.SetSprite(dataBeast.IconFile, UIManager.singleton.GetAtlasName(EnumAtlasType.Beast, dataBeast.IconFile));
            }
        }
        else
        {
            if (beast.BeastTypeId == this.m_unRandomBeastID)
            {
                icon.SetSprite("9");
            }
        }
        bool     visible   = Singleton <RoomManager> .singleton.IsObserver || Singleton <PlayerRole> .singleton.CampType == beast.CampType;
        IXUIList equipList = item.GetUIObject("List_Equip") as IXUIList;

        if (equipList != null)
        {
        }
        else
        {
            XLog.Log.Error("null == uiListEquip");
        }
        this.RefreshItemEnable(item, beast.Id);
        IXUIObject uiObject = item.GetUIObject("Texture_Shadow");

        if (uiObject != null)
        {
            uiObject.SetVisible(false);
        }
        item.Id = beast.Id;
    }
Example #2
0
    /// <summary>
    /// 显示神兽信息界面
    /// </summary>
    /// <param name="item"></param>
    /// <param name="playerData"></param>
    /// <param name="beastData"></param>
    private void ShowBeastInfo(IXUIListItem item, PlayerData playerData, BeastData beastData)
    {
        if (item != null && playerData != null && beastData != null)
        {
            item.SetText("NickNameAndLevel/Label_Player_Name", playerData.Name);
            item.SetText("NickNameAndLevel/Label_Player_Level", "LV" + playerData.Level);
            item.SetSprite("Icon/Sprite_Player_Icon", playerData.Icon);
            DataBeastlist beastList = GameData <DataBeastlist> .dataMap[beastData.BeastTypeId];
            if (beastList != null)
            {
                //取得皮肤数据
                DataSuit suit = null;
                GameData <DataSuit> .dataMap.TryGetValue(beastData.BeastTypeId, out suit);

                //神兽名字
                string beastName = string.IsNullOrEmpty(beastList.NickName) ? "" : ("-" + beastList.NickName);
                //神兽皮肤名字
                string beastNickname = (suit == null) ? beastList.Name : suit.Name;
                item.SetText("Label_Beast_Name", string.Format("{0}{1}", beastNickname, beastName));
                //设置神兽皮肤
                IXUIPicture beastSkin = item.GetUIObject("Picture_Beast_Skin") as IXUIPicture;
                if (beastSkin != null)
                {
                    beastSkin.SetVisible(true);
                    beastSkin.SetTexture(string.Format("Texture/Beast/{0}", (suit == null) ? beastList.ModelFile : suit.PicName));
                }
            }
            else
            {
                item.SetVisible(false);
            }
            item.Id = playerData.PlayerId;
            item.SetVisible(true);
        }
    }
Example #3
0
 /// <summary>
 /// 我方和敌方的选择神兽列表刷新
 /// </summary>
 /// <param name="uiList"></param>
 /// <param name="listPlayerData"></param>
 /// <param name="eCampType"></param>
 private void SetPlayerInfoToList(IXUIList uiList, List <PlayerData> listPlayerData, ECampType eCampType)
 {
     if (uiList != null)
     {
         for (int i = 0; i < uiList.Count; i++)
         {
             IXUIListItem item = uiList.GetItemByIndex(i);
             if (item != null)
             {
                 item.Clear();
                 IXUIList equip = item.GetUIObject("List_Equip") as IXUIList;
                 if (equip != null)
                 {
                     for (int j = 0; j < equip.Count; j++)
                     {
                         IXUIListItem equipItem = equip.GetItemByIndex(j);
                         if (equipItem != null)
                         {
                             equipItem.Clear();//清空装备icon
                         }
                     }
                 }
                 IXUIObject uiObject = item.GetUIObject("Texture_Shadow") as IXUIObject;
                 if (uiObject != null)
                 {
                     uiObject.SetVisible(true);
                 }
                 item.SetText("Label_Sequence", "");
             }
         }
         int num = 0;
         foreach (var playerData in listPlayerData)
         {
             foreach (var beastData in playerData.Beasts)
             {
                 IXUIListItem item = (num >= uiList.Count) ? null : uiList.GetItemByIndex(num);
                 if (item != null)
                 {
                     this.RefreshPlayerInfo(item, playerData, beastData, eCampType);
                 }
                 num++;
             }
         }
         Debug.Log("Beast num=" + num);
     }
 }
Example #4
0
 /// <summary>
 /// 刷新神兽选择之后的状态
 /// </summary>
 public void RefreshBeastSelectStatus()
 {
     if (base.uiBehaviour != null)
     {
         for (int i = 0; i < base.uiBehaviour.m_BeastList.Count; i++)
         {
             IXUIListItem item = base.uiBehaviour.m_BeastList.GetItemByIndex(i);
             if (item != null)
             {
                 IXUISprite icon = item.GetUIObject("Icon") as IXUISprite;
                 if (icon != null)
                 {
                     icon.Color = Color.white;
                 }
             }
         }
         //循环遍历所有已经选择的英雄,设置icon为灰色
         foreach (var current in this.m_dicRoleSelectBeastID)
         {
             if (this.m_unRandomBeastID != current.Value && this.m_lBeastIdCurrent != current.Value)
             {
                 IXUIListItem item = base.uiBehaviour.m_BeastList.GetItemById((uint)current.Value);
                 if (item != null && item.Index > 0)
                 {
                     IXUISprite icon = item.GetUIObject("Icon") as IXUISprite;
                     if (icon != null)
                     {
                         icon.Color = UnityTools.GrayColor;
                     }
                 }
             }
         }
         //如果可以重复选择,就不设置为灰色
         if (Singleton <RoomManager> .singleton.RepeatSelectBeastInAllCamp == 1)
         {
             foreach (var current in this.m_dicRoleSelectBeastID)
             {
                 if (this.m_unRandomBeastID != current.Value && this.m_lBeastIdCurrent != current.Value)
                 {
                     IXUIListItem item = base.uiBehaviour.m_BeastList.GetItemById((uint)current.Value);
                     if (item != null && item.Index > 0)
                     {
                         IXUISprite icon = item.GetUIObject("Icon") as IXUISprite;
                         if (icon != null)
                         {
                             icon.Color = Color.white;
                         }
                     }
                 }
             }
         }
         if (Singleton <RoomManager> .singleton.IsLadderMode() && Singleton <RoomManager> .singleton.EGamePhase == EGamePhase.GAME_PHASE_CHOOSING)
         {
             //开始协程刷新被ban的神兽头像icon颜色
         }
     }
 }
Example #5
0
    /// <summary>
    /// 显示随机神兽的icon
    /// </summary>
    private void ShowRandomBeast()
    {
        this.m_log.Debug("ShowRandomBeast");
        IXUIListItem item = base.uiBehaviour.m_BeastList.GetItemByIndex(0);

        if (item != null)
        {
            IXUISprite weekIcon = item.GetUIObject("Week") as IXUISprite;
            if (weekIcon != null)
            {
                weekIcon.SetVisible(false);
            }
            IXUISprite Icon = item.GetUIObject("Icon") as IXUISprite;
            if (Icon != null)
            {
                Icon.SetSprite("9");
                item.Id       = this.m_unRandomBeastID;
                item.TipParam = new TipParam
                {
                    Tip = "随机选择一名您拥有的神兽,包括周免神兽"
                };
            }
        }
    }
Example #6
0
 private void RefreshPlayerInfo(IXUIListItem uiListItem, PlayerData playerData, BeastData beast, ECampType eCampType)
 {
     if (beast != null)
     {
         this.SetSelectBeastId(beast.Id, beast.BeastTypeId);
         Debug.Log("Our BeastId:" + beast.Id);
         if (playerData != null && uiListItem != null)
         {
             uiListItem.Clear();
             IXUILabel label = uiListItem.GetUIObject("Label_PlayerName") as IXUILabel;
             if (label != null)
             {
                 label.SetText(playerData.Name);
             }
             if (Singleton <RoomManager> .singleton.MathMode != EnumMathMode.EnumMathMode_Story)
             {
                 uiListItem.SetText("Label_Sequence", GetSequence(eCampType, uiListItem.Index).ToString());
             }
             this.RefreshPlayerInfo(uiListItem, beast);
         }
     }
 }
Example #7
0
    private void ShowCampTypeEffect(IXUIListItem item)
    {
        if (item != null)
        {
            bool      flag      = true;
            BeastData beastData = Singleton <RoomManager> .singleton.GetBeastData(item.Id);

            if (beastData != null && beastData.BeastTypeId > -1 && beastData.IsSelected)
            {
                flag = false;
            }
            IXUISprite mask = item.GetUIObject("UnSelectMask") as IXUISprite;
            if (mask != null)
            {
                bool flag1 = item.Id > 0 && flag;
                if (flag1 && Singleton <RoomManager> .singleton.BeastSelectType == EGameBeastSelectType.GAME_BEAST_SELECT_TYPE_RANK && this.m_lBeastIdCurrent != item.Id)
                {
                    flag1 = false;
                }
                mask.SetVisible(flag1);
            }
            else
            {
                Debug.Log("mask == null");
            }
            if (item.Id == this.m_lBeastIdCurrent)
            {
                this.IsSelected = !flag;
                this.RefreshTip(item.Id);
                if (!flag && !Singleton <RoomManager> .singleton.IsObserver)
                {
                    this.ShowSkinSelect();
                }
            }
        }
    }