public void createChunkBuilder() { builder = new SmoothVoxelBuilder(TerrainController.Instance, chunkPosition, VoxelSettings.voxelsPerMeter, VoxelSettings.MeterSizeX, VoxelSettings.MeterSizeY, VoxelSettings.MeterSizeZ); builder.SetBlockTypes(TerrainController.Instance.BlocksArray, TerrainController.Instance.AtlasUvs); builderInstance = (SmoothVoxelBuilder)builder; }