Example #1
0
 public void createChunkBuilder()
 {
     builder = new SmoothVoxelBuilder(TerrainController.Instance,
                                      chunkPosition,
                                      VoxelSettings.voxelsPerMeter,
                                      VoxelSettings.MeterSizeX,
                                      VoxelSettings.MeterSizeY,
                                      VoxelSettings.MeterSizeZ);
     builder.SetBlockTypes(TerrainController.Instance.BlocksArray, TerrainController.Instance.AtlasUvs);
     builderInstance = (SmoothVoxelBuilder)builder;
 }