Example #1
0
 public float[,] GenerateChunk()
 {
     float[,] result = null;
     result          = builder.Generate(VoxelSettings.seed,
                                        VoxelSettings.enableCaves,
                                        VoxelSettings.amplitude,
                                        VoxelSettings.caveDensity,
                                        VoxelSettings.groundOffset,
                                        VoxelSettings.grassOffset);
     _generated = true;
     return(result);
 }