Example #1
0
 public void Attack(IUnit target)
 {
     target.TakeHit(unitAttackPower);
     if (target.unitDamageSuffered >= target.unitHealth)
     {
         target = null;
     }
 }
Example #2
0
 public void Attack(IUnit target)
 {
     target.TakeHit(unitAttackPower);
     //if (target.unitDamageSuffered >= target.unitHealth)
     //{
     //    target.unitCost = 0;
     //    target.unitHealth = 0;
     //    target.unitSpeed = 0;
     //    target.unitAttackPower = 0;
     //    target.position = null;
     //}
 }