/// <summary> /// Performs an action when the trigger is called /// </summary> /// <param name="action">The action performed on the trigger</param> public static ITrigger <T> OnDo <T>(this ITrigger <T> trigger, Action <T> action) { var returned = new Trigger <T>(); trigger.AddListener(action); trigger.AddListener(returned.trigger); return(returned); }
/// <summary> /// Logs the data being passed through a trigger /// </summary> /// <param name="prefix">The prefix to the log, defualts to empty</param> public static ITrigger <T> Debug <T>(this ITrigger <T> trigger, string prefix = "") { var returned = new Trigger <T>(); trigger.AddListener(data => UnityEngine.Debug.Log(prefix + ": " + data)); trigger.AddListener(returned.trigger); return(returned); }
/// <summary> /// Starts a timer which will trigger after a certain amount of time /// </summary> /// <param name="timerParams">Timer parameters.</param> public static ITrigger <T> OnTimer <T>(this ITrigger <T> trigger, TimerParams timerParams) { var returned = new Trigger <T>(); IDisposable disposable = null; trigger.AddListener(data => { if (disposable != null) { disposable.Dispose(); } Action startTimer = null; startTimer = () => { disposable = StartCoroutine(TimerCoroutine(() => { returned.trigger(data); if (timerParams.repeat) { startTimer(); } }, timerParams)); }; startTimer(); }); return(returned); }