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C# (CSharp) ITexture.CleanUp Examples
Programming Language:
C# (CSharp)
Class/Type:
ITexture
Method/Function:
CleanUp
Examples at hotexamples.com:
1
C# (CSharp) ITexture.CleanUp - 1 examples found
. These are the top rated real world C# (CSharp) examples of
ITexture.CleanUp
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Dispose(29)
GetSrView(26)
BindTexture(21)
Activate(13)
Deactivate(13)
GetUaView(12)
GetSubImageDetails(9)
Draw(9)
GetDefaultView(8)
HasSameDimensions(7)
GetColor(7)
GetTextureDescriptor(5)
Blt(5)
Bind(5)
GetType(4)
GetHashCode(4)
RestoreRenderTarget(4)
GetTextureParameters(4)
GetMipMap(4)
SetAsRenderTarget(4)
Create(4)
GetData(3)
GetValue(3)
GetTextureRezolution(3)
GetTextureID(3)
GetNativeTextureId(3)
AddRef(3)
GetTextureData(3)
Draw2D(3)
GetPixelColors(2)
Apply(2)
Release(2)
Ref(2)
GetUnityTexture(2)
Clear(2)
CloneWithMipmaps(2)
GetTextureSize(2)
CopyTo(2)
GetTextureByteSize(2)
Create2D(2)
GetPlatformTexture(2)
GenerateMipmapLevels(2)
Evaluate(2)
GetHandle(2)
GetCoreData(2)
DecodeTexture(2)
EvaluateAsync(1)
LoadData(1)
Sample(1)
GetContentRect(1)
Frequently Used Methods
Dispose (29)
GetSrView (26)
BindTexture (21)
Activate (13)
Deactivate (13)
GetUaView (12)
GetSubImageDetails (9)
Draw (9)
GetDefaultView (8)
HasSameDimensions (7)
Frequently Used Methods
GetColor (7)
GetTextureDescriptor (5)
Blt (5)
Bind (5)
GetType (4)
GetHashCode (4)
RestoreRenderTarget (4)
GetTextureParameters (4)
GetMipMap (4)
SetAsRenderTarget (4)
Create (4)
GetData (3)
GetValue (3)
GetTextureRezolution (3)
GetTextureID (3)
GetNativeTextureId (3)
AddRef (3)
GetTextureData (3)
Draw2D (3)
GetPixelColors (2)
Frequently Used Methods
Create (4)
GetData (3)
GetValue (3)
GetTextureRezolution (3)
GetTextureID (3)
GetNativeTextureId (3)
AddRef (3)
GetTextureData (3)
Draw2D (3)
GetPixelColors (2)
Apply (2)
Release (2)
Ref (2)
GetUnityTexture (2)
Clear (2)
CloneWithMipmaps (2)
GetTextureSize (2)
CopyTo (2)
GetTextureByteSize (2)
Create2D (2)
GetPlatformTexture (2)
GenerateMipmapLevels (2)
Evaluate (2)
GetHandle (2)
GetCoreData (2)
DecodeTexture (2)
EvaluateAsync (1)
LoadData (1)
Sample (1)
GetContentRect (1)
Frequently Used Methods
Apply (2)
Release (2)
Ref (2)
GetUnityTexture (2)
Clear (2)
CloneWithMipmaps (2)
GetTextureSize (2)
CopyTo (2)
GetTextureByteSize (2)
Create2D (2)
GetPlatformTexture (2)
GenerateMipmapLevels (2)
Evaluate (2)
GetHandle (2)
GetCoreData (2)
DecodeTexture (2)
EvaluateAsync (1)
LoadData (1)
Sample (1)
GetContentRect (1)
Reset (1)
ReloadAlpha (1)
GetName (1)
GetCoreTexture (1)
Received (1)
ModifyObject (1)
MaterialUseColorUniformName (1)
MaterialPartUniformName (1)
MaterialColorUniformName (1)
Lock (1)
LoadNewImage (1)
LoadImage (1)
Load (1)
Equals (1)
IsTransparentPixel (1)
GetPixels (1)
CleanUp (1)
DecodeLevelToRGBA8 (1)
FillTexture (1)
CreateView (1)
Example #1
0
Show file
File:
Actor.cs
Project:
HighlightDev/HighlightEngine
public void CleanUp() { shader.cleanUp(); texture.CleanUp(); }