private static void Draw() { commandList.Begin(); commandList.SetFramebuffer(graphicsDevice.SwapchainFramebuffer); commandList.ClearColorTarget(0, RgbaFloat.CornflowerBlue); commandList.ClearDepthStencil(1f); infoTextRenderer.Draw(); demoTextRenderer.Draw(); commandList.End(); graphicsDevice.SubmitCommands(commandList); graphicsDevice.WaitForIdle(); graphicsDevice.SwapBuffers(); }